Elemental heal bug

Started by ayozito, June 11, 2011, 04:27:58 PM

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ayozito

I just noticed that elemental heal enchanted on +power isn't giving the correct heal.

I add two screens: one from WR with skill +0 and one from SWM with skill +9. The WR heals more than the SWM... and the skill +9 say that his power is 576 and it should be 875.

From skilldata:

skill_name = [s_elemental_heal_power_9]   /* [엘레멘탈 힐] */   skill_id = 58   level = 109   operate_type = A1   magic_level = 78   self_effect = {}   effect = {{i_heal;875}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end

From web:

http://base.l2j.ru/index.php?p=19&skid=58

And the screens:

WR:




SWM:




Prolly this topic is useless because you don't know how to fix nothing that involve code, but at least you know about this bug

Riselie

M atk with swm and M atk with dagger?
Are we there yet?

ayozito

dagger 326
swm 279

thats is the difference between 632 and 629.

Swm with empower from ch 428 matk and heal 690...

minimun heal should be 865 like MV checked on the test server. https://forumen.rpg-club.net/index.php/topic,19007.msg222718.html#msg222718

MV

Please make a test similar to mine. Screens from both pw and swm, unequip all items, remove all buffs. Then check how much each heals and post pics. Also, don't forget that the test is H5P3, changes from GF are possible.

Lineage 2


Nistar

Quote from: ayozito on June 11, 2011, 04:27:58 PM
I just noticed that elemental heal enchanted on +power isn't giving the correct heal.

I add two screens: one from WR with skill +0 and one from SWM with skill +9. The WR heals more than the SWM... and the skill +9 say that his power is 576 and it should be 875.

From skilldata:

skill_name = [s_elemental_heal_power_9]   /* [엘레멘탈 힐] */   skill_id = 58   level = 109   operate_type = A1   magic_level = 78   self_effect = {}   effect = {{i_heal;875}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end

From web:

http://base.l2j.ru/index.php?p=19&skid=58

And the screens:

WR:




SWM:




Prolly this topic is useless because you don't know how to fix nothing that involve code, but at least you know about this bug
why you use drac on sws? IC is better.

ayozito

Quote from: LagysFey on June 11, 2011, 05:40:18 PM
{i_heal;576}

From Freya scripts:

[spoiler]

skill_begin   skill_name = [s_elemental_heal212]   /* [엘레멘탈 힐] */   skill_id = 58   level = 55   operate_type = A1   magic_level = 74   self_effect = {}   effect = {{i_heal;546}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end   
skill_begin   skill_name = [s_elemental_heal_power_1]   /* [엘레멘탈 힐] */   skill_id = 58   level = 101   operate_type = A1   magic_level = 76   self_effect = {}   effect = {{i_heal;583}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end   
skill_begin   skill_name = [s_elemental_heal_power_2]   /* [엘레멘탈 힐] */   skill_id = 58   level = 102   operate_type = A1   magic_level = 76   self_effect = {}   effect = {{i_heal;619}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end   
skill_begin   skill_name = [s_elemental_heal_power_3]   /* [엘레멘탈 힐] */   skill_id = 58   level = 103   operate_type = A1   magic_level = 76   self_effect = {}   effect = {{i_heal;656}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end   
skill_begin   skill_name = [s_elemental_heal_power_4]   /* [엘레멘탈 힐] */   skill_id = 58   level = 104   operate_type = A1   magic_level = 77   self_effect = {}   effect = {{i_heal;692}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end   
skill_begin   skill_name = [s_elemental_heal_power_5]   /* [엘레멘탈 힐] */   skill_id = 58   level = 105   operate_type = A1   magic_level = 77   self_effect = {}   effect = {{i_heal;729}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end   
skill_begin   skill_name = [s_elemental_heal_power_6]   /* [엘레멘탈 힐] */   skill_id = 58   level = 106   operate_type = A1   magic_level = 77   self_effect = {}   effect = {{i_heal;765}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end   
skill_begin   skill_name = [s_elemental_heal_power_7]   /* [엘레멘탈 힐] */   skill_id = 58   level = 107   operate_type = A1   magic_level = 78   self_effect = {}   effect = {{i_heal;802}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end   
skill_begin   skill_name = [s_elemental_heal_power_8]   /* [엘레멘탈 힐] */   skill_id = 58   level = 108   operate_type = A1   magic_level = 78   self_effect = {}   effect = {{i_heal;838}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end   
skill_begin   skill_name = [s_elemental_heal_power_9]   /* [엘레멘탈 힐] */   skill_id = 58   level = 109   operate_type = A1   magic_level = 78   self_effect = {}   effect = {{i_heal;875}}   is_magic = 1   mp_consume1 = 48   mp_consume2 = 191   cast_range = -1   effective_range = -1   skill_hit_time = 5   skill_cool_time = 0   skill_hit_cancel_time = 0.5   reuse_delay = 3   attribute = {attr_none;0}   trait = {trait_none}   effect_point = 780   target_type = self   affect_scope = single   affect_limit = {0;0}   next_action = none   ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}   multi_class = 0   olympiad_use = 1   skill_end

[/spoiler]

From GF skill data decode with l2encdec:



From that web i wrote before:

[spoiler]

Elemental Heal +1 Power
Restores one's own HP with 583 Power. Enchant Power: Increases Power.   583   76
   Elemental Heal +2 Power
Restores one's own HP with 619 Power. Enchant Power: Increases Power.   619   76
   Elemental Heal +3 Power
Restores one's own HP with 656 Power. Enchant Power: Increases Power.   656   76
   Elemental Heal +4 Power
Restores one's own HP with 692 Power. Enchant Power: Increases Power.   692   77
   Elemental Heal +5 Power
Restores one's own HP with 729 Power. Enchant Power: Increases Power.   729   77
   Elemental Heal +6 Power
Restores one's own HP with 765 Power. Enchant Power: Increases Power.   765   77
   Elemental Heal +7 Power
Restores one's own HP with 802 Power. Enchant Power: Increases Power.   802   78
   Elemental Heal +8 Power
Restores one's own HP with 838 Power. Enchant Power: Increases Power.   838   78
   Elemental Heal +9 Power
Restores one's own HP with 875 Power. Enchant Power: Increases Power.   875   78
[/spoiler]

And now Michael test without any equip and buff. Without equip on swm heals more because matk difference is only 2. But you can see how it is still healing low (599) instead of 865 like you checked. And as i wrote, elemental heal haven't any change from GF to H5. I can upload for you those files if you want, or if you don't trust me you can download l2utils and inside the package is the l2encdec with instructions for decode files.

SWM:




WR:




MV

#7
Edit: nevermind, sergeidracuenov found the answer.

And i also want to know how is it possible to have 82 and 81 levels on same char.

810LL

How come your sub/main is 81?

sergeidracuenov

#9
Elemental Heal +9 Power
Restores one's own HP by 576 Power. Enchant power: Power is increased.

http://base.l2j.ru/ graciafinal /index.php?p=19&skid=58
http://base.l2j.ru/graciafinal/index.php?p=19&skid=58



http://base.l2j.ru/index.php?p=0

Interlude knowledgebase (russian interface only)
Hellbound knowledgebase (russian interface only)
Gracia part 1&2 knowledgebase (russian interface only)
Gracia Final knowledgebase (russian and english)
Gracia Epilogue knowledgebase (russian and english)
Freya knowledgebase (russian and english)




base by default is HIGH FIVE

so

http://base.l2j.ru/index.php?p=19&skid=58 <-- high five
http://base.l2j.ru/graciafinal/index.php?p=19&skid=58 <-- gracia final


///////
http://base.l2j.ru/graciaepilogue/index.php?p=19&skid=58 gracia epilogue
Elemental Heal +9 Power
Restores one's own HP by 875 Power. Enchant power: Power is increased.


so, the skill was updated in gracia epilogue
Quote from: Risanno katone/niora/sergei etc with mental/social issues,

n0click

#10
does any gm care about x5 anymore cause i keep write sod is open since 4 days and noone care

MV: try to send me a private message next time. Will be closed soon.


ayozito

Oka just was going here to write it.

I just decoded the skillname-e.dat of rpg files. And it said it. So seem it is ok.. although i have checked Epilogue, Freya and H5 update, and don't say nothing about increase the power of this skill.


810LL it works like that on this server. You can have even main and 3 subs 85.

MV

Quote from: ayozito on June 11, 2011, 06:29:00 PM
Oka just was going here to write it.

I just decoded the skillname-e.dat of rpg files. And it said it. So seem it is ok.. although i have checked Epilogue, Freya and H5 update, and don't say nothing about increase the power of this skill.


810LL it works like that on this server. You can have even main and 3 subs 85.
NC makes changes that aren't written in patch notes at every chronicle.
And how exactly it works like this here? With the change sub/main feature?

ayozito

Teorically, when you are 81+ and use change main/sub. Your old main will be 80  100% and loose any 81+ skill.

Here no.

Here you even gain more exp when you die on sub (old main). For example if i die on dagger (sub, old main) i get exp wtf! And if i kill a mob, i loose.. xD

I explained it some days ago when one guy was answering about this.


sergeidracuenov

Quote from: ayozito on June 11, 2011, 06:34:53 PM
Teorically, when you are 81+ and use change main/sub. Your old main will be 80  100% and loose any 81+ skill.

Here no.

Here you even gain more exp when you die on sub (old main). For example if i die on dagger (sub, old main) i get exp wtf! And if i kill a mob, i loose.. xD

I explained it some days ago when one guy was answering about this.


lol :D
Quote from: Risanno katone/niora/sergei etc with mental/social issues,

ayozito

i'm trying to find a topic where they said it work like that here but can't find it.

Was a topic from sieges where one dwarf is using great fury on castle sieges.


MV

Is it happening like this on ALL chars that use the change main class feature? Or is it just with your char?

ayozito

as you can see in HaugeH post (is the one i was finding) is in all chars that use that service.


zosiek

Quote from: MichaelV on June 11, 2011, 06:52:56 PM
Is it happening like this on ALL chars that use the change main class feature? Or is it just with your char?
one guy even sold 84 sd with pt icon 85 ;p

best way to lvl toon,
do change main 81,
die until 85/(99999+?)
reverse

MV

Ok, so i can understand perfectly, every char that changes main class has:

*same level on the just changed main class (now a subclass)
**this new subclass (that was former main class) loses xp when it kills mobs and gains xp when it dies
***retains all skills 81+

Is this correct? Is there any other problem to be added?

ayozito

#21
at least nothing more i have detected

maybe check if that new sub can lvl up to next lvl or it stay on 100%

I mean, i changed with main 81. It is still 81. Dieing it gets exp. So.. what happen if i die till 82? I will get 82 or will stay on 81 100%

zosiek

go grocery
buy 500 scrolls
"exp"
check if u cant become 86+ with this xD

MV

Being on subclass i suppose it will stay on 81. Anyway, i already left a message for admins to fix this issues for future main class changes and i will suggest them to make all subclasses on server level 80 (that are 81 and above of course) and remove any skill that is 81+ from them!

ayozito

Quote from: zosiek on June 11, 2011, 07:34:36 PM
go grocery
buy 500 scrolls
"exp"
check if u cant become 86+ with this xD
boring... although i could get one bog... xd