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Archive => New World [x5] Archive => Archive => General discussion => Topic started by: MichaelV on March 27, 2010, 02:46:03 PM

Poll
Question: READ before voting
Option 1: Yes, i like this new trade rules. votes: 39
Option 2: No, i don't like them. It should be done like this: post below. votes: 107
Title: New trade rules poll
Post by: MichaelV on March 27, 2010, 02:46:03 PM
First of all, this will happen. Only difference is how it will happen. If you think this trade rules are not good, please make a post and tell us what would it make them better.

And the new rules:
1. Soul/spirit shots, crystals, scrolls and potions may be sold/purchased only in Dion.
2. Resources, key materials, recipes and AA/seal stones sell/purchase only in Oren.
3. All other items may be sold/purchased in any other town.
4. Everything may be sold/purchased at MDT <- universal trade spot.
5. For trading in inappropriate places, chars will be moved out of towns or kicked out of game.

Poll will run for 5 days. Keep out the flames and the spam. Post your opinions with well thought out arguments.

Edit:
Trade zones in towns/MDT (sorry for the big pictures):

Aden
(https://www.rpg-club.org/upload/zone/aden.jpg)
Dion
(https://www.rpg-club.org/upload/zone/dion.jpg)
Goddard
(https://www.rpg-club.org/upload/zone/goddard.jpg)
Oren
(https://www.rpg-club.org/upload/zone/oren.jpg)
MDT
(https://www.rpg-club.org/upload/zone/mdt.jpg)
Title: Re: New trade rules poll
Post by: Rozjebunda on March 27, 2010, 02:52:07 PM
Quote from: MichaelV on March 27, 2010, 02:46:03 PM
First of all, this will happen. Only difference is how it will happen. If you think this trade rules are not good, please make a post and tell us what would it make them better.

And the new rules:
1. Soul/spirit shots, crystals, scrolls and potions may be sold/purchased only in Dion.
2. Resources, key materials, recipes and AA/seal stones sell/purchase only in Oren.
3. All other items may be sold/purchased in any other town.
4. Everything may be sold/purchased at MDT <- universal trade spot.
5. For trading in inappropriate places, chars will be moved out of towns or kicked out of game.

Poll will run for 5 days. Keep out the flames and the spam. Post your opinions with well thought out arguments.

if its already decided then 2 changes r needed:
1. Monster Derby Track, Fantasy Isle
2. GIRAN/RUNE

mdt doesnt need trade zones....
Title: Re: New trade rules poll
Post by: Slush ✿◕ ‿ ◕✿ on March 27, 2010, 02:56:55 PM
Apart from doorways/paths, I don't see why there needs to be trade zones
Title: Re: New trade rules poll
Post by: miou on March 27, 2010, 03:00:55 PM
Quote from: MichaelV on March 27, 2010, 02:46:03 PM
First of all, this will happen. Only difference is how it will happen. If you think this trade rules are not good, please make a post and tell us what would it make them better.

And the new rules:
1. Soul/spirit shots, crystals, scrolls and potions may be sold/purchased only in Dion.
2. Resources, key materials, recipes and AA/seal stones sell/purchase only in Oren.
3. All other items may be sold/purchased in any other town.
4. Everything may be sold/purchased at MDT <- universal trade spot.
5. For trading in inappropriate places, chars will be moved out of towns or kicked out of game.

Poll will run for 5 days. Keep out the flames and the spam. Post your opinions with well thought out arguments.

worst idea i ever saw... just ban scammers and make zones free from shops in few places...
Title: Re: New trade rules poll
Post by: WarSmith on March 27, 2010, 03:04:33 PM
it makes non seance lots of dwarfs have they own spot where they are selling and now u made a terrible mess we need to tp to other villages if we need something

P.S. u cant do something useful to server????
Title: Re: New trade rules poll
Post by: Riv on March 27, 2010, 03:06:32 PM
Quote from: MichaelV on March 27, 2010, 02:46:03 PM
1. Soul/spirit shots, crystals, scrolls and potions may be sold/purchased only in Dion.
2. Resources, key materials, recipes and AA/seal stones sell/purchase only in Oren.
3. All other items may be sold/purchased in any other town.
4. Everything may be sold/purchased at MDT <- universal trade spot.
5. For trading in inappropriate places, chars will be moved out of towns or kicked out of game.
those rules suck so hard... =/ are u going to make this server lol_random_almost_java_like_thing? =/
imo you should just do some zones, so there won't be shops near npc's and on paths anymore (but those red zones on screens also are bad =\). all kind of shops in all towns or no shops in towns at all (in this case shops would be at mdt / fantasy island / giran harbor - but this sux too, when somebody is checking server "should i play here?", he's checking towns, and how many shops are there).
be real... you think that ppl will care about such rules? =/ or do you think that everyone checks server rules and server forum before they start to play? =| oh.. wait.. you can turn on SPAM ingame every single 5 sec about those rules, just like you spam right now about other things, like this lolnewchronicle event. -_-''
omg this server is getting worst every single day...

PS:
Quote from: WarSmith on March 27, 2010, 03:04:33 PM
P.S. u cant do something useful to server????
+1
Title: Re: New trade rules poll
Post by: emissary on March 27, 2010, 03:08:49 PM
I don't like this new idea either.

If there is a dedicated area for shops in every town, I don't see any problems with stuff ppl selling.
IMO shots shops should be everywhere, not only in one town. If I go exp, and I run out of shots, and e.g. Im exping at HS I'd like to make soe, buy shots and return as soon as possible, not running from town to town wasting money and time.

As Slush said, forbid making shops near gk/doorways etc.
Title: Re: New trade rules poll
Post by: BackfromDead on March 27, 2010, 03:12:40 PM
limiting what a guy can sell in a city is just stupid.
Title: Re: New trade rules poll
Post by: rimortis on March 27, 2010, 03:15:10 PM
please don't implement these rules, it¨s ridiculous to port all over the world to dion jsut to get shots. ppl will burn all their money on it uselessly. it's seriously retarded idea.
if u plan to limit something, do shop zones, limiting what ppl can sell and where is useless it destroys getting competitive advantage by picking a better spot and is ridiculous for buyers as well.
my vote would be rather than inventing crap ideas such as this, check logs and ban exploiters, ty
Title: Re: New trade rules poll
Post by: Ajax on March 27, 2010, 03:15:42 PM
ADD port to the Giran harbour from all GKs and move traders there.
Title: Re: New trade rules poll
Post by: Riv on March 27, 2010, 03:17:57 PM
Quote from: Ajax on March 27, 2010, 03:15:42 PM
ADD port to the Giran harbour from all GKs and move traders there.
do you rly belive that there is enought place for all shops from all towns? and even if, how terrible lags and fps would be there with all those shops, and ppl from whole server which would be there to check those shops?
Title: Re: New trade rules poll
Post by: MichaelV on March 27, 2010, 03:20:32 PM
Quote from: Ajax on March 27, 2010, 03:15:42 PM
ADD port to the Giran harbour from all GKs and move traders there.
From what i understood, this is being done for people with less powerful pc's and net connections with limited bandwidth available. If we move all shops there nothing would be changed. Admin wants to even out the shops across more places (towns/mdt/ w.e else).
So, if u have a better idea on how to do this, please post it.
Title: Re: New trade rules poll
Post by: Sirius92 on March 27, 2010, 03:20:55 PM
And which is the point of all this ?

Just make zones near gatekeeper not allowed to be settep up shops in.
Title: Re: New trade rules poll
Post by: mindaz3 on March 27, 2010, 03:21:50 PM
I don't like this idea too.

Why? Read other posts before me.
Title: Re: New trade rules poll
Post by: rimortis on March 27, 2010, 03:22:57 PM
Quote from: Sirius92 on March 27, 2010, 03:20:55 PM
And which is the point of all this ?

Just make zones near gatekeeper not allowed to be settep up shops in.
+1 on that that would help a lot (loading is faster when gk's are not crowded by shops)
Title: Re: New trade rules poll
Post by: MichaelV on March 27, 2010, 03:24:55 PM
New trade zones won't allow shops near gk. Read my previous post, why it's being done.
This is somewhat useful for buyers too, it's easier to find what your looking for.
Title: Re: New trade rules poll
Post by: Ajax on March 27, 2010, 03:34:02 PM
Quote from: Riv on March 27, 2010, 03:17:57 PM
Quote from: Ajax on March 27, 2010, 03:15:42 PM
ADD port to the Giran harbour from all GKs and move traders there.
do you rly belive that there is enought place for all shops from all towns? and even if, how terrible lags and fps would be there with all those shops, and ppl from whole server which would be there to check those shops?

Have you ever been there? It's really large place. I have already seen that on some lolfreejava servers and it's kinda cool. But I would rather leave it as it is now. But I dont mind if they change it. This server is too good to quit just becouse of trade zones.

edit: MichaelV - I didn't know that. So If it helps to people with shitty pc  then do it.


Title: Re: New trade rules poll
Post by: emissary on March 27, 2010, 03:34:50 PM
I can see that majority dislikes this idea...
want to buy shots+mats+other sh1t = 1kk on teleports+30mins of play time lost.

No No No to this idea!
Title: Re: New trade rules poll
Post by: ..MinDiuSe.. on March 27, 2010, 03:37:41 PM
the only good idea would be to make fantasy isle a trading area because cities wouldn't lag so much and you can tp there without no price + you can see event while your shopping :D
Title: Re: New trade rules poll
Post by: greennight on March 27, 2010, 03:49:07 PM
why do you always edit things that work just like on retail and making these files look like som l2j server ?
Title: Re: New trade rules poll
Post by: MichaelV on March 27, 2010, 03:51:09 PM
Stop it with ur l2j, b9g and xyz, they're just trade rules. And read my post #2 in this thread why it's being done. If you have a reasonable solution post it, if u just want to complain without giving ARGUMENTS (like i asked in first post) refrain from posting.
Title: Re: New trade rules poll
Post by: piot on March 27, 2010, 05:02:28 PM
so every time im out of shots i will have to port to dion ? and waste time ? NO thx

MV: It's not necessarily like this. That's why we made this, if u have a better idea post it. Like for example, things that are bought often should be sold in MDT or Fantasy island. U can go from any town and it costs u 0 adena.
Title: Re: New trade rules poll
Post by: Sirius92 on March 27, 2010, 05:38:51 PM
This idea it's just senseless and has zero advantages, the comercial city has always been Giran and I see no point to change this.
Title: Re: New trade rules poll
Post by: Slush ✿◕ ‿ ◕✿ on March 27, 2010, 05:48:27 PM
Its supposed to help people with bad pcs, but surely porting around the whole map would take longer than loading some shops
Title: Re: New trade rules poll
Post by: mindaz3 on March 27, 2010, 06:01:00 PM
Most thing I dislike most of this idea, that items should be sold separately in different village.
TP costs money, time... and what about Castle Sieges on weekends? You can't TP in that village while CS is underway. (and TP -> run -> soe Eats Time).


I'm good with idea to make one big place for all shops.
For example: Fantasy Isle - Free TP from every town, so everyone are able to reach that place. ...or Old'N'Good Giran.

Just don't say that sh1t about crappy PC's or limited internet connections... it's not 1990 anymore...

If yours pc is crappy, there are such thing as ALT+P and you can set in Game Options how many NPC's/PC's you can see around you at a time.
Title: Re: New trade rules poll
Post by: Guardian on March 27, 2010, 06:29:02 PM
This idea is really bad it's gives a look like an ordinary l2j server and we don't want that look about crappy pc's if you have crappy pc you should considering of playing runescape or something like that :D
Title: Re: New trade rules poll
Post by: gw44tt on March 27, 2010, 07:24:52 PM
Quote from: MichaelV on March 27, 2010, 03:24:55 PM
New trade zones won't allow shops near gk. Read my previous post, why it's being done.
This is somewhat useful for buyers too, it's easier to find what your looking for.

(https://smf2.rpg-club.org/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F967%2F37871770.jpg&hash=0cbf91e5c967375b7e56b3ba46d69d7dde61011d) ;x
Title: Re: New trade rules poll
Post by: n0click on March 27, 2010, 07:59:02 PM
Michael i have a better ideea

1. Giran and Aden main towns for trades (sell,craft)
2. We all know place near Taurin is the oldest and best place for Craft Shops ( since l2 started )
3. Giran can have Place near Collob Only for Shots sellers , and the main area for Selling items ( or place near monument only for shots sellers)
4. Aden can have half for shots sellers , other half for items sale ( or half sell half buy items)
5. since main mats spoils comes from goddard and rune areas , one of them can have a big area for BUY SHOPS , and all other town can have an small small area for shots sellers ;) , MDT is free for all
Title: Re: New trade rules poll
Post by: vaurk on March 27, 2010, 08:49:37 PM
Quote from: MichaelV on March 27, 2010, 03:20:32 PM
Quote from: Ajax on March 27, 2010, 03:15:42 PM
ADD port to the Giran harbour from all GKs and move traders there.
From what i understood, this is being done for people with less powerful pc's and net connections with limited bandwidth available. If we move all shops there nothing would be changed. Admin wants to even out the shops across more places (towns/mdt/ w.e else).
So, if u have a better idea on how to do this, please post it.

lol what? let's also limit sieges to 50 ppl max cuz some people have crappy comp and crappy connections please.

since it's a poll and i m supposed to give my opinion on that rule here it is : it's the shittiest rule i've ever seen.

if ppl have bad comps and can't handle 100 shops it's their own problem, why would you annoy everyone else who has no prob with 100+ shops with such rule ?
Title: Re: New trade rules poll
Post by: Tomasi on March 27, 2010, 08:59:20 PM
This is the best what we have now. Dont change trade rules. I dont wanna tp to mdt or dion to buy shot/eaa/potion if i did soe at goddard territory and i need immediatly shot...
Title: Re: New trade rules poll
Post by: MichaelV on March 27, 2010, 08:59:31 PM
Oh, my dear crybabies, how i like to chat with u guys : )
This rule wasn't my idea. But anyway, sieges are once per 2 weeks, u travel through giran a lot more often. And from what i understood in Russia there's a lot of limited bandwidth connections. Passing through giran eats a lot of bw.
Maybe russian players complained about this in ru forum, probably.
Would it be the end of the world to make something like this? Not exactly like i said in first post, it's a possibility. I've seen a good idea about Fantasy Island, that's even better then giran, since u reach it faster and cheaper from any town. Just give your solutions to this problem, just crying about it won't change anything.
Title: Re: New trade rules poll
Post by: n0click on March 27, 2010, 09:10:26 PM
Quote from: MichaelV on March 27, 2010, 08:59:31 PM
Oh, my dear crybabies, how i like to chat with u guys : )
This rule wasn't my idea. But anyway, sieges are once per 2 weeks, u travel through giran a lot more often. And from what i understood in Russia there's a lot of limited bandwidth connections. Passing through giran eats a lot of bw.
Maybe russian players complained about this in ru forum, probably.
Would it be the end of the world to make something like this? Not exactly like i said in first post, it's a possibility. I've seen a good idea about Fantasy Island, that's even better then giran, since u reach it faster and cheaper from any town. Just give your solutions to this problem, just crying about it won't change anything.

read what i wrote is better than their ideea's :D
Title: Re: New trade rules poll
Post by: pardi on March 27, 2010, 09:28:19 PM
imho...








leave this idea.
Title: Re: New trade rules poll
Post by: Sky23 on March 27, 2010, 09:39:55 PM
big - for idea dont need this.
Title: Re: New trade rules poll
Post by: pardi on March 27, 2010, 10:55:07 PM
shots + private craft on mdt its good idea rest imho sux.
Title: Re: New trade rules poll
Post by: m44ti on March 28, 2010, 05:50:38 AM
i think that the good idea will be that there will be selling/buying any items only in fantasy isle. There is very big area and very nice to see ;) and its not laging there

so:
-tp for free from any town
-very big area
-nice look area
-not lagging area
-we will be able to eassy find smth like mats full items recipes for good price cuz there will be only in one place
-all towns will be free from fps clients lags so it will be eassy to tp any where
-fantasy isle is very lonely place so it will be good to roll it up
-all towns will be free from chats bots.... who very wierd spaming all the time....
-fantasy isle is a very big place so its very good for trades
-this place is always enable cuz there is not sieges time so u can go there any time u want ;)

hmm 10 +'s
i think its very good idea cuz it roll up our community and make eassy to all players ;)



sry for low eng



(https://smf2.rpg-club.org/proxy.php?request=http%3A%2F%2Fetl2.ovh.org%2Fimages%2Fjustlook2.jpg&hash=a4e0bbbd8a5798918a916dac110565c760406ae5) (http://etl2.ovh.org/images/justlook.jpg)
Title: Re: New trade rules poll
Post by: morfeus on March 28, 2010, 06:08:27 AM
so.....if i wanna sell  two things like draconic bow and AA what should i do? set shop 1 day to sell DB and the next one another shop in another town to sell AA? 
Title: Re: New trade rules poll
Post by: Sirius92 on March 28, 2010, 08:37:47 AM
That makes no sense because if they do not want to get lagged they can skip porting to Giran, they can also create a Dwarf and leave it there forever so they won't have to port back everytime they want to check Giran. Giran it's the comercial main city and it should stay as it.

Title: Re: New trade rules poll
Post by: rimortis on March 28, 2010, 12:47:49 PM
1 thing.
ppl with slow connections or weak pc's take ages to load ppl on crowded places. i have a wooden pc if i am in giran it takes 10 seconds max to load gk and i can leave but it takes 2-3 mins to load at least half of the shops. now if i imagine ALL shops will be in one place it'll take 10 mins to get something for half reasonable price cause of location loading. i find that very helpful and saving my time.. oh wait.
just make zones that's all u need. or write a guide how to optimize performance for ppl with slow net/wooden pc. do not even think about limiting where to shop.
this is not about being crybabies, there was no warning, no question up front and sounds kinda ridiculous.
Title: Re: New trade rules poll
Post by: MichaelV on March 28, 2010, 01:18:17 PM
Quote from: rimortis on March 28, 2010, 12:47:49 PM
this is not about being crybabies, there was no warning, no question up front and sounds kinda ridiculous.
Why do you think this poll is here?
And the idea is to spread the shops across MORE places, not crowd them all in one place. For ppl with weaker pcs but more specially, for ppl with limited bandwidth available monthly. I didn't knew such connections still exist, in my country they are extinct loooong ago : ), but it seems in Russia they are quite common.
So, keep giving your idea about the situation.
Title: Re: New trade rules poll
Post by: rimortis on March 28, 2010, 01:28:41 PM
well in any case, shots, mats and basic stuff should be available in every town imo.
it's helping newbies and ppl who leech off them :)
i just don't like the general idea, maybe make more limited shop zones so they don't necessarily load while u are around gk (so basically only town square and maybe taurin and the other wh keepers in giran). limiting what u can sell doesn't seem like a good idea to a lot of ppl.
also i can post it here, please allow private creation at least in giran ch's i don't like going to mdt/aden or somewhere everytime someone needs elixirs or anything like that. also i think having shots craft or mats craft in ch where mp regeneration is higher and clan generally gathers is sorta more useful then running away like refugees everytime we want to craft something. it sorta kills one of the main advantages of having ch when u have it in giran.
Title: Re: New trade rules poll
Post by: Rozjebunda on March 28, 2010, 01:30:39 PM
Quote from: MichaelV on March 28, 2010, 01:18:17 PM
Quote from: rimortis on March 28, 2010, 12:47:49 PM
this is not about being crybabies, there was no warning, no question up front and sounds kinda ridiculous.
Why do you think this poll is here?
And the idea is to spread the shops across MORE places, not crowd them all in one place. For ppl with weaker pcs but more specially, for ppl with limited bandwidth available monthly. I didn't knew such connections still exist, in my country they are extinct loooong ago : ), but it seems in Russia they are quite common.
So, keep giving your idea about the situation.

ok so my question is:

like it was mentioned b4, what if i want to sell Draco Bow, AA and Shots? I will have to set 3 different shops in 3 different towns? dont u think its at least stupid? 3 clients instead of 1 - u call it improving performance?
Title: Re: New trade rules poll
Post by: MichaelV on March 28, 2010, 01:43:09 PM
Quote from: Rozjebunda on March 28, 2010, 01:30:39 PM
ok so my question is:

like it was mentioned b4, what if i want to sell Draco Bow, AA and Shots? I will have to set 3 different shops in 3 different towns? dont u think its at least stupid? 3 clients instead of 1 - u call it improving performance?

U can either log 3 trade bots, or just one and set it in MDT (or w/e zone we will decide to be a universal trade zone).
Title: Re: New trade rules poll
Post by: n0click on March 28, 2010, 01:52:23 PM
Quote from: MichaelV on March 28, 2010, 01:18:17 PM
Quote from: rimortis on March 28, 2010, 12:47:49 PM
this is not about being crybabies, there was no warning, no question up front and sounds kinda ridiculous.
Why do you think this poll is here?
And the idea is to spread the shops across MORE places, not crowd them all in one place. For ppl with weaker pcs but more specially, for ppl with limited bandwidth available monthly. I didn't knew such connections still exist, in my country they are extinct loooong ago : ), but it seems in Russia they are quite common.
So, keep giving your idea about the situation.

in rusia they pay 65 $ for 256 k connection rofl , and my band is 100 mb for 9 euro D:
Title: Re: New trade rules poll
Post by: Rozjebunda on March 28, 2010, 02:06:26 PM
Quote from: MichaelV on March 28, 2010, 01:43:09 PM
Quote from: Rozjebunda on March 28, 2010, 01:30:39 PM
ok so my question is:

like it was mentioned b4, what if i want to sell Draco Bow, AA and Shots? I will have to set 3 different shops in 3 different towns? dont u think its at least stupid? 3 clients instead of 1 - u call it improving performance?

U can either log 3 trade bots, or just one and set it in MDT (or w/e zone we will decide to be a universal trade zone).

so same way i will have to go to 3 different places if i want to buy shots, some mats etc?
the result will be: every1 will set shop ONLY in universal trade zone, this way even like u suggested DION wont have shops with shots bcuz everything will be again ONLY in universal trade area...
u wont spread the shops this way, just move them to new area (the universal one)
Title: Re: New trade rules poll
Post by: urug on March 28, 2010, 02:36:20 PM
I like the idea of dividing shops acording to goods, but to make it really useful you should:

1) Make ONLY ONE place for "one" (group) type of good. No universal places such as MDT.
Reasons:
a)Why its divided if I still have to teleport to more places to find something or to compare the prices.
b)If you make universal place, everybody will use it as the main trade zone and the whole idea is gone.

2) Make these trade zones at SPECIAL PLACES, which are available from EVERY GK for free. You can use the existing ones (for ex. I like the idea of Fantasy Island) or create a new ones at normally unreachable places and dont forget to add WH and Grocery to these places. (these places are usually one huge flat area with one texture = nothing to load for users with slow PCs)
If you do so, it makes also teleporting times shorter, you dont have to wait for GK in towns and so on.

3)If you let it in towns:
a) Use towns which has huge, spacious, well arranged areas close to GK (imagine Giran). I really dont like Dion, where you have to run XY meters from GK. I want to teleport in, see what i need, click it  and teleport out. Only advatage of Dion is it has the nearest Grocery from trade spot. (maybe it was intention, dont know)
b) One of these places should be in Giran. Giran was always the main trade center and maybe some clans were calculating with that fact when they were bidding their CHs.

At last we should realize the NEGATIVES of dividing stores:
a)You cant sell/buy more differend things at the same time (it will lead to creating more chars per person only for sitting at three or four differend places, which also means higher load for server)
b)The magic of markets, when you are just going around the traders and watching if there isnt something interesting without clear itention is gone.

Title: Re: New trade rules poll
Post by: MichaelV on March 28, 2010, 02:44:57 PM
Quote from: Rozjebunda on March 28, 2010, 02:06:26 PM
so same way i will have to go to 3 different places if i want to buy shots, some mats etc?
the result will be: every1 will set shop ONLY in universal trade zone, this way even like u suggested DION wont have shops with shots bcuz everything will be again ONLY in universal trade area...
u wont spread the shops this way, just move them to new area (the universal one)
Then give us ur idea, how could we make this work? Take example from the post above mine.
Title: Re: New trade rules poll
Post by: Rozjebunda on March 28, 2010, 02:48:38 PM
Quote from: MichaelV on March 28, 2010, 02:44:57 PM
Quote from: Rozjebunda on March 28, 2010, 02:06:26 PM
so same way i will have to go to 3 different places if i want to buy shots, some mats etc?
the result will be: every1 will set shop ONLY in universal trade zone, this way even like u suggested DION wont have shops with shots bcuz everything will be again ONLY in universal trade area...
u wont spread the shops this way, just move them to new area (the universal one)
Then give us ur idea, how could we make this work? Take example from the post above mine.

simply it wont work

u will simply move the market to universal area - pointless

if there wont be any universal trade zone like previous poster mentioned, ppl will have to set more shops what completely misses the point of decreasing bandwidth usage

u can encourage ppl to sell shots in mdt/fi but u cant force them to do that bcuz they will find a way around....
Title: Re: New trade rules poll
Post by: urug on March 28, 2010, 02:57:10 PM
Quote from: Rozjebunda on March 28, 2010, 02:48:38 PM
if there wont be any universal trade zone like previous poster mentioned, ppl will have to set more shops what completely misses the point of decreasing bandwidth usage
Michael wasnt talking about bandwidth of server, but bandwidth of some clients.
I have a little weird experience from one server about disconecting in overcrowded Giran. The solution wasnt to pay for faster   internet connection, but to download the NetLimiter and decrease the connection speed to some really ridiculous value like 5kbps and it really worked
Title: Re: New trade rules poll
Post by: n0click on March 28, 2010, 03:03:25 PM
why dont u buy some rams and a good vieo card , because the load shops is based on the video card texture loading , for example my old PC with 1 gb ram and 128 mb on video card needs 5 mins to load all shops , with 4 gb rams and 512 mb dd3 on video card shops are 10 % loaded after port 20-30 secs later all UP
Title: Re: New trade rules poll
Post by: Rozjebunda on March 28, 2010, 03:03:57 PM
Quote from: urug on March 28, 2010, 02:57:10 PM
Quote from: Rozjebunda on March 28, 2010, 02:48:38 PM
if there wont be any universal trade zone like previous poster mentioned, ppl will have to set more shops what completely misses the point of decreasing bandwidth usage
Michael wasnt talking about bandwidth of server, but bandwidth of some clients.
I have a little weird experience from one server about disconecting in overcrowded Giran. The solution wasnt to pay for faster   internet connection, but to download the NetLimiter and decrease the connection speed to some really ridiculous value like 5kbps and it really worked

i was talking about clients too, what eats more dandwidth - 1 client in giran or 3 clients in 3 different towns?
Title: Re: New trade rules poll
Post by: urug on March 28, 2010, 03:08:19 PM
Quote from: Rozjebunda on March 28, 2010, 03:03:57 PM
i was talking about clients too, what eats more dandwidth - 1 client in giran or 3 clients in 3 different towns?
If youre really talking about clients it eats the same amount of bandwidth, because the server doesnt send you data from 3 differend towns at the same time, only from the one where you actually are.
Title: Re: New trade rules poll
Post by: piot on March 28, 2010, 03:12:29 PM
i dont like the idea but if you really have to change something fantasy isle > MDT since at MDT there is no space
Title: Re: New trade rules poll
Post by: Rozjebunda on March 28, 2010, 06:33:24 PM
Quote from: urug on March 28, 2010, 03:08:19 PM
Quote from: Rozjebunda on March 28, 2010, 03:03:57 PM
i was talking about clients too, what eats more dandwidth - 1 client in giran or 3 clients in 3 different towns?
If youre really talking about clients it eats the same amount of bandwidth, because the server doesnt send you data from 3 differend towns at the same time, only from the one where you actually are.
so u want to tell me if i run 3 game clients and put shops in 3 different towns, only 1 client will receive data from server? seriously something is pretty weird in this........
Title: Re: New trade rules poll
Post by: urug on March 28, 2010, 07:10:26 PM
Quote from: Rozjebunda on March 28, 2010, 06:33:24 PM
so u want to tell me if i run 3 game clients and put shops in 3 different towns, only 1 client will receive data from server? seriously something is pretty weird in this........
Omg of course not, but do you really thing that anybody has problem with three running trade bots?
And my previous post doesnt implicate what you are saying. I clearly said that one client receives the data only from location where is located. If someone has so low bandwitdh then he naturally cant log in three accounts, there isnt any help for him.  
I hope we are talking about people who need to go throught the towns or buy the things, who have to wait ages than other people and NPCs load, not about ability to login traders.
Title: Re: New trade rules poll
Post by: Rozjebunda on March 28, 2010, 09:14:18 PM
Quote from: urug on March 28, 2010, 07:10:26 PM
Quote from: Rozjebunda on March 28, 2010, 06:33:24 PM
so u want to tell me if i run 3 game clients and put shops in 3 different towns, only 1 client will receive data from server? seriously something is pretty weird in this........
Omg of course not, but do you really thing that anybody has problem with three running trade bots?
And my previous post doesnt implicate what you are saying. I clearly said that one client receives the data only from location where is located. If someone has so low bandwitdh then he naturally cant log in three accounts, there isnt any help for him.  
I hope we are talking about people who need to go throught the towns or buy the things, who have to wait ages than other people and NPCs load, not about ability to login traders.

k now go and read michaelv's post and tell it to me again pls
Title: Re: New trade rules poll
Post by: Rufgaudas on March 28, 2010, 09:15:50 PM
Quote from: MichaelV on March 27, 2010, 02:46:03 PM
First of all, this will happen. Only difference is how it will happen. If you think this trade rules are not good, please make a post and tell us what would it make them better.

And the new rules:
1. Soul/spirit shots, crystals, scrolls and potions may be sold/purchased only in Dion.
2. Resources, key materials, recipes and AA/seal stones sell/purchase only in Oren.
3. All other items may be sold/purchased in any other town.
4. Everything may be sold/purchased at MDT <- universal trade spot.
5. For trading in inappropriate places, chars will be moved out of towns or kicked out of game.

Poll will run for 5 days. Keep out the flames and the spam. Post your opinions with well thought out arguments.
1. Shots, cristals, potions should go to MDT: easy to get there using GK from all towns. To make TP from goddard to dion costs some money :)
2. Full items should go to oren.
3. Key materials\recipes should go to aden
4. Materials (SOP, CBP, so on) + crafters should go to giran.
oren\aden\giran is easy towns to reach.
This system would make some things much easier.
Problem is, if i want to sell CBP, SSD, DC boots and DB shafts in one store.
Title: Re: New trade rules poll
Post by: scorpi on March 28, 2010, 10:17:17 PM
Manufactures only in aden just sux.. If you wanna to craft something u always look at manu what items left and if you need something u can buy mats at once, But now u have to travel from giran to aden.
Title: Re: New trade rules poll
Post by: MichaelV on March 29, 2010, 11:29:13 AM
How about this idea, what if we make Fantasy Island the main trade area where every kind of sell/buy/craft shop is permitted and in towns we only allow the most common shops that are used most often? Like shots, potions, crafting ... It's easy to get in fantasy island and free and those with limited bandwidth connections and weak pc's won't have to endure this in every major town, only when they're forced to go there. If u think the idea is not good, tell me why and how can we improve it.
This is the best i can come up with for now.
Title: Re: New trade rules poll
Post by: Slush ✿◕ ‿ ◕✿ on March 29, 2010, 11:44:16 AM
Or you could just leave it as it is.
Title: Re: New trade rules poll
Post by: Guardian on March 29, 2010, 11:54:35 AM
Quote from: Slush on March 29, 2010, 11:44:16 AM
Or you could just leave it as it is.
+ 9000 for this one :D
Title: Re: New trade rules poll
Post by: atke on March 29, 2010, 01:10:03 PM
A suggestion

Admins can implement that u cant open a shop within a 25 distance of any other shops, meaning u will have less shops per area, so it will be easier to load the whole town

categorizing shops this way is not so practical in everyday use IMO, plus players act like prom queens

but there is no need to drama if these rules go "live" , u guys dont have to RUN to dion for shots, u can use GK options
Title: Re: New trade rules poll
Post by: urug on March 29, 2010, 03:08:26 PM
Quote from: MichaelV on March 29, 2010, 11:29:13 AM
How about this idea, what if we make Fantasy Island the main trade area where every kind of sell/buy/craft shop is permitted and in towns we only allow the most common shops that are used most often? Like shots, potions, crafting ... It's easy to get in fantasy island and free and those with limited bandwidth connections and weak pc's won't have to endure this in every major town, only when they're forced to go there. If u think the idea is not good, tell me why and how can we improve it.
This is the best i can come up with for now.
If you want to earn money, will you create private store at some town or at main trade area? So the question: Will there any crafters/sellers at towns? And if they will, the weak PC's customer probably will have to try more than one town until find any or what they needed.
I daresay they will practically forced to go to FI all the time.

Nevertheless I am for your suggestion. Its not possible to shorten load time or lower bandwidth if you want to go shopping. Market means a lot of people, doesnt matter how you solve that. Of course you can spread the people all over the world and  there will be no market, which doesnt solve anything. If someones connection or HW doesnt fulfil minimal requirements of some game he cant simply play it or he has to count that will be limited in some way.
The important thing is to make the game playable if you do not want to go shopping.

And the last but not least if you will block private craft/stores in towns make excepcions inside of CHs for obvious reasons.
Title: Re: New trade rules poll
Post by: Kebulik on March 29, 2010, 09:31:34 PM
1. Soul/spirit shots, crystals, scrolls and potions may be sold/purchased only in Dion.
2. Resources, key materials, recipes and AA/seal stones sell/purchase only in Oren.

-> Giran near Taurin

3. All other items may be sold/purchased in any other town.

-> Giran centrer square
Title: Re: New trade rules poll
Post by: iRock on March 31, 2010, 10:38:59 AM
Quote from: Slush on March 29, 2010, 11:44:16 AM
Or you could just leave it as it is.
QFT this rules are a terribad idea
Title: Re: New trade rules poll
Post by: MichaelV on March 31, 2010, 10:53:59 AM
From now on who ever posts raging, using curse words and not do not have arguments for their opinion will get a 1 week ban. Enough is enough.
I asked you kindly to read and UNDERSTAND what the problem is, then give us your solution to it. You don't have one? Then please keep your mouth (i.e. fingers) closed.
Title: Re: New trade rules poll
Post by: ve3k on March 31, 2010, 11:11:53 AM
And the new rules:
1. Soul/spirit shots, crystals, scrolls and potions may be sold/purchased only in Dion.
very bad idea, this should be sell-able in every town because it is most common resource that ppl are shopping for

2. Resources, key materials, recipes and AA/seal stones sell/purchase only in Oren.
make it giran and full/common items only sell-able in aden

4. Everything may be sold/purchased at MDT <- universal trade spot.
very bad idea, mdt will have 500-600 traders on 1 spot

5. For trading in inappropriate places, chars will be moved out of towns or kicked out of game.
good idea
Title: Re: New trade rules poll
Post by: jangi on April 01, 2010, 10:16:31 AM
Quote from: ve3k on March 31, 2010, 11:11:53 AM
And the new rules:
1. Soul/spirit shots, crystals, scrolls and potions may be sold/purchased only in Dion.
very bad idea, this should be sell-able in every town because it is most common resource that ppl are shopping for

2. Resources, key materials, recipes and AA/seal stones sell/purchase only in Oren.
make it giran and full/common items only sell-able in aden

4. Everything may be sold/purchased at MDT <- universal trade spot.
very bad idea, mdt will have 500-600 traders on 1 spot

5. For trading in inappropriate places, chars will be moved out of towns or kicked out of game.
good idea


this
Title: Re: New trade rules poll
Post by: Kamillo on April 01, 2010, 10:50:46 AM
Quote from: atke on March 29, 2010, 01:10:03 PM
A suggestion

Admins can implement that u cant open a shop within a 25 distance of any other shops, meaning u will have less shops per area, so it will be easier to load the whole town

I think that is the best idea to split sellers. If it is not enough u can increase distance.
If u won't find place for ur shop u would go to another town.  ::)
Title: Re: New trade rules poll
Post by: asynja on April 02, 2010, 02:57:35 PM
Quote from: MichaelV on March 27, 2010, 02:46:03 PM
First of all, this will happen. Only difference is how it will happen. If you think this trade rules are not good, please make a post and tell us what would it make them better.

And the new rules:
1. Soul/spirit shots, crystals, scrolls and potions may be sold/purchased only in Dion.
2. Resources, key materials, recipes and AA/seal stones sell/purchase only in Oren.
3. All other items may be sold/purchased in any other town.
4. Everything may be sold/purchased at MDT <- universal trade spot.
5. For trading in inappropriate places, chars will be moved out of towns or kicked out of game.

Poll will run for 5 days. Keep out the flames and the spam. Post your opinions with well thought out arguments.



one word: RIDICULOUS.
it's not nice spending half day on porting from town to town to buy 3 things LOL unless you buy me a good machine and i can port in 1 second ok?

YES for trade zones-this should be done instead of blocking manufacture in giran. No shops near GK, WH, pathways - it's obvious.
Title: Re: New trade rules poll
Post by: Blitzz on April 03, 2010, 08:52:32 AM
I don´t agree to this rules either, Giran&Aden should remain as main trade cities without any sort of division.

My suggestion (giran only):
- All Buy shops (and Craft ofc) near Taurin. This should minimize the amount of people near Giran GK, and as most of us can see, Taurin is almost out of shops. Plus, combining Taurin with Buy-shops would help trades a lot.
Title: Re: New trade rules poll
Post by: Rufgaudas on April 03, 2010, 02:38:47 PM
maybe we don't need all those zones, but what we need, is " good shop names" .
Now i come to girane and i see shop names:
1. some are good: "sop, cbp, ma", " BOP, DC parts", "ssa,bssa,ssc" and so on.
2. some are 1/2 good: "parts", "mats" , "full items", "shots".
3. bad names: "very cheap come!!!", "aaaaaaaaaaa", "everything you need" and so on.
i hope you understand what i want to say :) .
Title: Re: New trade rules poll
Post by: crior on April 04, 2010, 04:20:57 PM
the best solution would be, to just get rid of this stupid tradebot and dont allow dualbox.

just think about it, you wouldnt have this awfully annoying spam in every city, ppl would only set shops when they're afk -> less shops -> less spam

well you dont have to get rid of the dualbox neccessarily but at least removing the trade bot would improve things a lot.




/win
Title: Re: New trade rules poll
Post by: KnGhtmRe on April 05, 2010, 02:34:56 PM
stupid idea. just make a big no-shop zone around the GK. this will allow ppl who just pass though town to use a lot less bandwidth. the ones that come to shop/look around will have to load all the shop no matter where they are.

dividing the shops will not only increase time AND bandwidth usage (since if they have to buy more than one thing they have to load multiple towns), but it will also fuck up the economy (divided shops areas => less competition)


eg for the no-shop zone:
- in goddard, the whole stair case
- in aden, in front of the temple, the stairs in front, around the temple and the smaller stairs there, the road to monument, etc
- giran, the area between the temple and the walls (on the side). in front, make a no shop zone between church entrance and the (imaginary) line made by the hero monument and manor's wagon.


pictures: Giran (http://img132.imageshack.us/i/girancastletown.jpg/)  Goddard (http://img46.imageshack.us/i/goddard.jpg/)

EDIT: added pictures
Title: Re: New trade rules poll
Post by: socket on April 05, 2010, 03:34:42 PM
Quote from: MichaelV on March 27, 2010, 02:46:03 PM

And the new rules:
1. Soul/spirit shots, crystals, scrolls and potions may be sold/purchased only in Dion.
2. Resources, key materials, recipes and AA/seal stones sell/purchase only in Oren.
3. All other items may be sold/purchased in any other town.
4. Everything may be sold/purchased at MDT <- universal trade spot.
5. For trading in inappropriate places, chars will be moved out of towns or kicked out of game.
1. really bad idea, this must be in every town. (bishop need spirit ore, and he will be port from rune to dion?).
2. as in 1., bad idea.
4. make only ONE trade zone, now are two main trade zones - Giran+Aden. It is so bad because ppl must port if they want buy something that is not in one of this towns (some1 selling SOP only in giran etc.)
I think best place will be one town (aden/giran) or make new trade zone in giran harbor. Giran harbor is large and every1 who want sell/buy can sit there.
5. good idea.
Title: Re: New trade rules poll
Post by: KOFE on April 05, 2010, 05:47:54 PM
move all to giran harbor and select zone to sell / buy / craft / scam :D
Title: Re: New trade rules poll
Post by: socket on April 05, 2010, 05:50:30 PM
yep and stop russian private store names, i hate them. If russians want sell items, just write ITEM NAME.
Title: Re: New trade rules poll
Post by: James_p on April 05, 2010, 05:57:35 PM
dont know why the fak it would be in harbor....its a game and its up to you where U wanna sell/craft/buy items.it was biggest stupidity to move crafts from giran.......rly dont know why just craft.we bought CH in giran just bcs we knew that it will be trader town so we will have nice mana regen in CH for crafts,when we soe to ch, we will have all shops there....and now what?paying fee for mana regen and we are not able to put private craft there?wtf is that?why just giran?U wanna go craft shots?gf,lets soe to ch and then go teleport to some other town.....this is pretty unfair to those who bought CH in giran
Title: Re: New trade rules poll
Post by: KOFE on April 05, 2010, 06:18:44 PM
Quote from: James_p on April 05, 2010, 05:57:35 PM
dont know why the fak it would be in harbor....its a game and its up to you where U wanna sell/craft/buy items.it was biggest stupidity to move crafts from giran.......rly dont know why just craft.we bought CH in giran just bcs we knew that it will be trader town so we will have nice mana regen in CH for crafts,when we soe to ch, we will have all shops there....and now what?paying fee for mana regen and we are not able to put private craft there?wtf is that?why just giran?U wanna go craft shots?gf,lets soe to ch and then go teleport to some other town.....this is pretty unfair to those who bought CH in giran
+1 we have too CH in Giran, this is stupit idea (no craft zone in Giran)
Title: Re: New trade rules poll
Post by: James_p on April 07, 2010, 08:39:16 PM
hmm,some admin/moderator answer?U should at least allow crafting in CHs.....U know its like let dorf sitting in CH so other members can craft shots if they need
Title: Re: New trade rules poll
Post by: ..MinDiuSe.. on April 07, 2010, 09:55:46 PM
Quote from: James_p on April 07, 2010, 08:39:16 PM
hmm,some admin/moderator answer?U should at least allow crafting in CHs.....U know its like let dorf sitting in CH so other members can craft shots if they need
take over forts :P
Title: Re: New trade rules poll
Post by: James_p on April 08, 2010, 12:34:32 AM
why?in CH I can get CH doors opened for earning money too....and if some noclan craft will want to abuse our CH,just expell outsiders...
Title: Re: New trade rules poll
Post by: Adore on April 11, 2010, 09:52:39 PM
Wow, what a masterstupidity u have created here :D
There`s no crafting zone in giran but ppl can only sell/buy mats in giran, so I go to giran buy some crap then teleport to aden where I realize that i forgot 1 cbp and go back to giran buy my 1 cbp and then i go back to aden and finally craft that stupid thing I wanted to craft in the first place (put in as many giran-aden loops as u like).
But I will do that happily with a smile on my face because I will know that I did all that for my beloved russian brothers playing on wooden PC`s and sending packets via post pigeons (or w/e they use in Siberia). thank you so much! <3

PS: it`s evening peak right now and there`s about 20 private creations in aden (the only city it is allowed in afaik) would the same number of private creations in giran hurt that much?

PSS: why play MMORPG where the ultimate events are TW / CS on a computer that doesn`t even load a few traders in town???
Title: Re: New trade rules poll
Post by: culinko on April 12, 2010, 12:01:25 AM
why don't you make mats crafter by yourself, eh?
Title: Re: New trade rules poll
Post by: Adore on April 12, 2010, 01:47:09 AM
Quote from: culinko on April 12, 2010, 12:01:25 AM
why don't you make mats crafter by yourself, eh?

I don`t wanna be rude or sth, so I`ll just leave u with a question: Why on Earth is it so important that there`s no-private-creation zone in the whole giran? and just in case u`d like to know why it is so important to have private creators in giran, it goes like this: 1) I don`t want to log my own crafter everytime I want to make every single piece of material (not to mention those tenths of hours spent exping the little bastard and getting all the rcps). 2) No I don`t want to spend long minutes (and adena) porting back and forth.
Having mats in giran and private creators in aden is like cutting trees in Amazonia and transporting it to a huge sawmill in the middle of Sahara.
Title: Re: New trade rules poll
Post by: KnGhtmRe on April 12, 2010, 03:33:03 AM
Quote from: Adore on April 12, 2010, 01:47:09 AM
[Having mats in giran and private creators in aden is like cutting trees in Amazonia and transporting it to a huge sawmill in the middle of Sahara.

+1 to this. private creations should be allowed in ALL towns.

i don't see why someone lvl 41+ should have to port all the way to aden to make some (B)SSC when (s)he doesn't even have adena for a C grade set (not talking about common here). on all other server u can find private creations in dion, giran, even gludio. THAT is how it's supposed to be
Title: Re: New trade rules poll
Post by: RiotMaker© on April 12, 2010, 04:15:42 AM
You can have a private creation or whatever shop and sell something (common a grade let`s say) in the same time

- all kind of shops in any town
- block the way to important npc`s like taurin etc
Title: Re: New trade rules poll
Post by: gismo on April 12, 2010, 04:42:19 AM
Its posible give back craft zone to giran CH's?

I have another problem, can someone tell me why was my crafter ported from giran shop place to Fantasy island? I just try to restock him and he wasnt oh his place...
Title: Re: New trade rules poll
Post by: behemoth on April 12, 2010, 05:56:48 AM
Quote from: KnGhtmRe on April 12, 2010, 03:33:03 AM
+1 to this. private creations should be allowed in ALL towns.

i don't see why someone lvl 41+ should have to port all the way to aden to make some (B)SSC when (s)he doesn't even have adena for a C grade set (not talking about common here). on all other server u can find private creations in dion, giran, even gludio. THAT is how it's supposed to be
+1

supporting the idea
Title: Re: New trade rules poll
Post by: MichaelV on April 13, 2010, 09:22:16 AM
I think we have enough opinions about this. I'll close this and Alice will take a decision about it when she finishes with her RL stuff.

/closed