Massive Sales of Doombringers.
Do i feel some NERF ??? in their OverPowerness ??
MV: 3 days ban, next time it will be longer. Stop flaming outside the flame section.
doombringer is still going to rape ;D ( at least i hope )
db will be still good for me. icare why they sell them
Quote from: Maro79 on May 25, 2011, 11:27:06 AM
Massive Sales of Doombringers.
Do i feel some NERD ??? in their OverPowerness ??
I read patch notes, few forums topics and honestly speaking I havent found any info about DB nerf.
Anyway it makes me laugh that people select character ONLY because it pwns (like sps/necro in c4, glad in IL, now kamalols). Played few times my friend's SLH. PvP points/ won battles on oly didnt give me any satisfaction - it is the most OP class right now and killing 2 overgeaded daggers is piece of cake while killing 2 daggers with similar eq as a dagger requires dexterity (and luck as well :P)
Quote from: yoker on May 25, 2011, 12:48:44 PM
I read patch notes, few forums topics and honestly speaking I havent found any info about DB nerd.
Anyway it makes me laugh that people select character ONLY because it pwns (like sps/necro in c4, glad in IL, now kamalols). Played few times my friends SLH. PvP points/ won battle on oly didnt give me any satisfaction - it is the most OP class right now and killing 2 overgeaded daggers is piece of cake while killing 2 daggers with similar eq as a dagger requires dexterity (and luck as well :P)
DB is getting nerfed in H5, not so bad as SB but still
1) few antistun sets were added
2) atribute power decreased
3) RI doesnt do dmg to mobs(to players it does) if not stuned (exping on trains is hurder now)
btw, always hated that returded two buttons imba doomkamalol
Quote from: tempest on May 25, 2011, 12:56:25 PM
DB is getting nerfed in H5, not so bad as SB but still
1) few antistun sets were added
2) atribute power decreased
3) RI doent do dmg to mobs(to players it does) if not stuned (exping on trains is hurder now)
Indeed, cant wait to get moirai heavy :> (I sticked to IC because dyno for tank sucks donkey balls)
I saw that ppl sell like dead fish - DB 85 OE - skills+15/30 etc - so i thought they has to be nerfed cause ppl now sell them cheap.
The same is with dynasty but this is reasonable - Dynasty will be S-grade not S-80 - there will be more sets better than Dynasty especially Heavy sets :).
I had DB but for me it was boring class to play PVP - RI next target RI next target - Disarm / Mass Disarm / Ri - etc........ COP from time to time.
And yes you have right sets +stun, TW jew +stun, resist shock +power and you won`t be stuned so easily.
I have IC also - Dyna HV is like MA for Healers - where is my C.Speed ? :D:D
considering that new sets give much more p.def and dmg by atribute decreased aproximately by 30% and doomlols doesn't get any new p.atack increasing skill on high lvls
Quote from: Maro79 on May 25, 2011, 11:27:06 AM
Massive Sales of Doombringers.
Do i feel some NERF ??? in their OverPowerness ??
sws will be overpowerd, all go sws.
doombringers were never damage dealers, only reason people used them was for crowd control
Thing is stun landrate decrease
---> moirai heavy - vesper/vorpal/elegia robe - vorpal light are Anti Stun 50%
---> no overlap in RI (and in SLH's LS too) = stun must finish before landing another time
---> stun landrate slightly reduced
Quote from: tempest on May 25, 2011, 12:56:25 PM
DB is getting nerd in H5, not so bad as SB but still
1) few antistun sets were added
2) atribute power decreased
3) RI doesnt do dmg to mobs(to players it does) if not stuned (exping on trains is hurder now)
btw, always hated that returded two buttons imba doomkamalol
Quote from: Maro79 on May 25, 2011, 01:02:35 PM
I saw that ppl sell like dead fish - DB 85 OE - skills+15/30 etc - so i thought they has to be nerd cause ppl now sell them cheap.
The same is with dynasty but this is reasonable - Dynasty will be S-grade not S-80 - there will be more sets better than Dynasty especially Heavy sets :).
I had DB but for me it was boring class to play PVP - RI next target RI next target - Disarm / Mass Disarm / Ri - etc........ COP from time to time.
And yes you have right sets +stun, TW jew +stun, resist shock +power and you won`t be stuned so easily.
I have IC also - Dyna HV is like MA for Healers - where is my C.Speed ? :D:D
and guest what class are they buying now? I give you a hint: it has a kind of kitty ^^
Guardian i see you put a lot of your own thoughts into this conversation.
You want to raise your post counter by Quote ppl posts ?
Mucho :) :) one word :) with 3 or 4 posts :) heheheh.
Anyway in H5 i think there won`t be so much problems with finding SWM :):)
Daggers still be good, I think Duelist Can be now good - he was always slow but with RI he will get enemy easily.
SE now will be char looked often to PT after getting 4 Holy Promaders.
Quote from: ayozito on May 25, 2011, 01:51:35 PM
and guest what class are they buying now? I give you a hint: it has a kind of kitty ^^
High demand, low supply = high price, right? :P
WTS DA 82 50kkk :D
Quote from: yoker on May 25, 2011, 02:14:44 PM
High demand, low supply = high price, right? :P
WTS DA 82 50kkk :D
Hehehe - WTS DA 61 for 100 kk :):):)
Tanks will be generally nice now :)
They always were :) <3 Best chars ever
WTS> hiro da 99kkk
Quote from: Maro79 on May 25, 2011, 02:10:12 PM
Mucho :) :) one word :) with 3 or 4 posts :) heheheh.
Anyway in H5 i think there won`t be so much problems with finding SWM :):)
Daggers still be good, I think Duelist Can be now good - he was always slow but with RI he will get enemy easily.
SE now will be char looked often to PT after getting 4 Holy Promaders.
gladiators were OP even in gracia final, too bad most people dont realize that
Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger
Quote from: myzor on May 25, 2011, 02:49:03 PM
Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger
daggers aren't better than glads in end game pvp for the sole reason that gladiator damage doesn't get cut down with cc/cop not to mention enchanted duelist spirit+warcry+final secret even if only every 2 minutes )
Thats true on a server like the retail ones.
But the fact is, on privates people spend so much time winning servers that when endgame gets, even remotely close, server is declared dead.
Duelist are awesome at endgame, but on the road to get there, how many pvps will be decided by daggers / nukers / berserkers ?
Agree they have A lot a lot a lot CP/HP/PDEF/Patack - sills which are really strong - They are usually underestimated by ppl - who prefer nuker / Dagger style - F!/F2/F3 - ofc taking it to simple play style.
Quote from: Maro79 on May 25, 2011, 03:27:58 PM
Agree they have A lot a lot a lot CP/HP/PDEF/Patack - sills which are really strong - They are usually underestimated by ppl - who prefer nuker / Dagger style - F!/F2/F3 - ofc taking it to simple play style.
i would choose tyrant, not glad :\ just x10-x20 crits with 400+ CR and 1300+ atk speed is to much overpowered. (don't forget rush, so np to reach target)
Quote from: tempest on May 25, 2011, 12:56:25 PM
DB is getting nerfed in H5, not so bad as SB but still
1) few antistun sets were added
2) atribute power decreased
3) RI doesnt do dmg to mobs(to players it does) if not stuned (exping on trains is hurder now)
btw, always hated that returded two buttons imba doomkamalol
u dont have any ideea about what are u talking
Db for sure is not the class that will get nerf in h5
In h5 debuffs system is changed and all low lvl/chance debuffs like fear will land very well,
In h5 is very easy to stun ppl 5/5 and with resist stun set.
Still the best will be mage party cuz of op fear that can be enchanted on cost for +++time(fear enemy bp and paka party)
Slh is still raping on H5.
Quote from: trn on May 25, 2011, 03:38:12 PM
Quote from: Maro79 on May 25, 2011, 03:27:58 PM
Agree they have A lot a lot a lot CP/HP/PDEF/Patack - sills which are really strong - They are usually underestimated by ppl - who prefer nuker / Dagger style - F!/F2/F3 - ofc taking it to simple play style.
i would choose tyrant, not glad :\ just x10-x20 crits with 400+ CR and 1300+ atk speed is to much overpowered. (don't forget rush, so np to reach target)
Tyrant has totem to reach enemy :)
That`s why i told about Glad, beside that Tyrant and glad are in some areas similiar classes.
But i will not change my SK for any OE class in H5 - i love SK and i love Tanks.
Now you wont be able to stun even non stucked ppl
What you gonna do
And there's that 10% minimum land rate on debuffs, or something like that
Again topic full of h5 players great
Quote from: zizu on May 25, 2011, 03:40:23 PM
Quote from: tempest on May 25, 2011, 12:56:25 PM
DB is getting nerfed in H5, not so bad as SB but still
1) few antistun sets were added
2) atribute power decreased
3) RI doesnt do dmg to mobs(to players it does) if not stuned (exping on trains is hurder now)
btw, always hated that returded two buttons imba doomkamalol
u dont have any ideea about what are u talking
Db for sure is not the class that will get nerf in h5
In h5 debuffs system is changed and all low lvl/chance debuffs like fear will land very well,
In h5 is very easy to stun ppl 5/5 and with resist stun set.
Still the best will be mage party cuz of op fear that can be enchanted on cost for +++time(fear enemy bp and paka party)
Slh is still raping on H5.
i see, my friend played on ruoff servers or maybe his friends did?
compared to GF DB is nerfed
they dont land very well, they got min chance of 10% to land
no its not, u assume all bers will have anty/zaken and all others dont?
we were not talking about mages
no he is not, , he became more balanced and way not that porefull it was on gf, he is still not bad oly char
Fck H5, lets enjoy summer
http://www.stream.cz/uservideo/571656-prehlidka-nejodvaznejsich-bikin (i vote for the green ones)
Quote from: myzor on May 25, 2011, 04:37:37 PM
And there's that 10% minimum land rate on debuffs, or something like that
yep like that is working
0 epics vs 5/5 +stun resist set will have the minimum chance 10% to land stun
10% looks low chance but is not
on h5 all debuffs become usefull cuz of this chance
OL is retarded on h5,debuffs are landing like hell
Quote
0 epics vs 5/5 +stun resist set will have the minimum chance 10% to land stun
10% looks low chance but is not
yes, from 10 RI on target with full stun resist DB will stun him once for sure with his lol dmg for 2-3 sec
worth to keep in h5 party
Quote from: hello on May 25, 2011, 03:08:28 PM
Quote from: myzor on May 25, 2011, 02:49:03 PM
Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger
daggers aren't better than glads in end game pvp for the sole reason that gladiator damage doesn't get cut down with cc/cop not to mention enchanted duelist spirit+warcry+final secret even if only every 2 minutes )
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff
Kamalol is NERD.
END OF DISCUSSION GF MF CBB.
Quote from: zosiek on May 25, 2011, 05:14:02 PM
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff
i prefer using stabs and blows with dagger than using normal hits with cc trigger
and 18k with normal hit even against robe is cool story bro... ;D
From my tests on the H5 server, it doesn't look like that 10% minimum land rate applies in any condition. I think that change was applied to base stats only, without any modifications from items and similar levels.
For example, an level 40 archer with it's respective stun shot skill level (without any +chance from items or skill enchants), landed the stun once in ~20 tries on a level 85 char without any items. That looks like a 5% land rate, that probably scales to a minimum 10% on similar levels. And even when it landed, it lasted like less then 1 second. So in conclusion, always take NC patch notes with a grain of salt.
Quote from: trn on May 25, 2011, 03:38:12 PM
Quote from: Maro79 on May 25, 2011, 03:27:58 PM
Agree they have A lot a lot a lot CP/HP/PDEF/Patack - sills which are really strong - They are usually underestimated by ppl - who prefer nuker / Dagger style - F!/F2/F3 - ofc taking it to simple play style.
i would choose tyrant, not glad :\ just x10-x20 crits with 400+ CR and 1300+ atk speed is to much overpowered. (don't forget rush, so np to reach target)
yes single targeting like that is better than aoeing for sure
Quote from: pro on May 25, 2011, 04:34:05 PM
Quote from: HaugeH on May 25, 2011, 04:15:41 PM
Now you wont be able to stun even non stucked ppl
What you gonna do
Non stacked ppl will get stun anyway, an vorpal set is not enough to resist zerkers stun if he wears zaken/antharas. Also in h5 there is a blessed zaken earring wich gives 15% more stun atack. I'd say, in h5 stun will land much more often then on gf agianst stacked ppl ;)
good luck getting a blessed zakens earring
Quote from: zosiek on May 25, 2011, 05:14:02 PM
Quote from: hello on May 25, 2011, 03:08:28 PM
Quote from: myzor on May 25, 2011, 02:49:03 PM
Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger
daggers aren't better than glads in end game pvp for the sole reason that gladiator damage doesn't get cut down with cc/cop not to mention enchanted duelist spirit+warcry+final secret even if only every 2 minutes )
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff
tell me the name of the dagger that hits full buff full geared robe for 18k even with CC trigger rofl oh and show me how to aoe backstab too while you're at it
Quote from: DuDaDa on May 25, 2011, 05:32:47 PM
Quote from: zosiek on May 25, 2011, 05:14:02 PM
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff
i prefer using stabs and blows with dagger than using normal hits with cc trigger
and 18k with normal hit even against robe is cool story bro... ;D
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.
Quote from: hello on May 25, 2011, 06:06:10 PM
Quote from: zosiek on May 25, 2011, 05:14:02 PM
Quote from: hello on May 25, 2011, 03:08:28 PM
Quote from: myzor on May 25, 2011, 02:49:03 PM
Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger
daggers aren't better than glads in end game pvp for the sole reason that gladiator damage doesn't get cut down with cc/cop not to mention enchanted duelist spirit+warcry+final secret even if only every 2 minutes )
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff
tell me the name of the dagger that hits full buff full geared robe for 18k even with CC trigger rofl oh and show me how to aoe backstab too while you're at it
Thats the difference between dagger and glad/tyr lul. Glad and tyr are made for doing OE dmg on pvp, and daggers to eliminate single mostly robe targets. Thats why dagger hit stronger on single target and doesnt have aoe bro.
Quote from: rizos on May 25, 2011, 06:13:44 PM
Quote from: DuDaDa on May 25, 2011, 05:32:47 PM
Quote from: zosiek on May 25, 2011, 05:14:02 PM
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff
i prefer using stabs and blows with dagger than using normal hits with cc trigger
and 18k with normal hit even against robe is cool story bro... ;D
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.
Quote from: hello on May 25, 2011, 06:06:10 PM
Quote from: zosiek on May 25, 2011, 05:14:02 PM
Quote from: hello on May 25, 2011, 03:08:28 PM
Quote from: myzor on May 25, 2011, 02:49:03 PM
Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger
daggers aren't better than glads in end game pvp for the sole reason that gladiator damage doesn't get cut down with cc/cop not to mention enchanted duelist spirit+warcry+final secret even if only every 2 minutes )
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff
tell me the name of the dagger that hits full buff full geared robe for 18k even with CC trigger rofl oh and show me how to aoe backstab too while you're at it
Thats the difference between dagger and glad/tyr lul. Glad and tyr are made for doing OE dmg on pvp, and daggers to eliminate single mostly robe targets. Thats why dagger hit stronger on single target and doesnt have aoe bro.
i'd like to see a dagger hitting for more than triple sonic slash and also being able to aoe
Quote from: rizos on May 25, 2011, 06:13:44 PM
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.
seems that you never played dagger bro...
Counter Critical
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of
Standard Short-Range Physical Attack is increased for 8 seconds.
you really tought at CC+Skills? looooooool
Quote from: DuDaDa on May 25, 2011, 06:51:38 PM
Quote from: rizos on May 25, 2011, 06:13:44 PM
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.
seems that you never played dagger bro...
Counter Critical
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of Standard Short-Range Physical Attack is increased for 8 seconds.
you really tought at CC+Skills? looooooool
Actually it works for crit damage based skills too, keep making yourself look like a moron.
Quote from: DuDaDa on May 25, 2011, 06:51:38 PM
Quote from: rizos on May 25, 2011, 06:13:44 PM
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.
seems that you never played dagger bro...
Counter Critical
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of Standard Short-Range Physical Attack is increased for 8 seconds.
you really tought at CC+Skills? looooooool
u sir are clueless
Quote from: DuDaDa on May 25, 2011, 06:51:38 PM
Quote from: rizos on May 25, 2011, 06:13:44 PM
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.
seems that you never played dagger bro...
Counter Critical
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of Standard Short-Range Physical Attack is increased for 8 seconds.
you really tought at CC+Skills? looooooool
if 67 times nanaki TH hero say so it must be true...
NOT :D
Quote from: DuDaDa on May 25, 2011, 06:51:38 PM
Quote from: rizos on May 25, 2011, 06:13:44 PM
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.
seems that you never played dagger bro...
Counter Critical
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of Standard Short-Range Physical Attack is increased for 8 seconds.
you really tought at CC+Skills? looooooool
gratz u believed the skill description :D
gold teachin noobs how to play )))
Funny isnt it
no, i bet he knows what hes talking about :)
Quote from: DuDaDa on May 25, 2011, 06:51:38 PM
Quote from: rizos on May 25, 2011, 06:13:44 PM
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.
seems that you never played dagger bro...
Counter Critical
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of Standard Short-Range Physical Attack is increased for 8 seconds.
you really tought at CC+Skills? looooooool
Haste trigger writes that excludes damage from ranged attacks, but it still triggers with bows.
Quote from: hello on May 25, 2011, 06:03:19 PM
Quote from: trn on May 25, 2011, 03:38:12 PM
Quote from: Maro79 on May 25, 2011, 03:27:58 PM
Agree they have A lot a lot a lot CP/HP/PDEF/Patack - sills which are really strong - They are usually underestimated by ppl - who prefer nuker / Dagger style - F!/F2/F3 - ofc taking it to simple play style.
i would choose tyrant, not glad :\ just x10-x20 crits with 400+ CR and 1300+ atk speed is to much overpowered. (don't forget rush, so np to reach target)
yes single targeting like that is better than aoeing for sure
tyrant also has 2 mass skills. I would say glad=tyrant, only depends on situation and items (because 80% of l2 skilling = better items.)
Quote from: trn on May 26, 2011, 02:02:19 AM
Quote from: DuDaDa on May 25, 2011, 06:51:38 PM
Quote from: rizos on May 25, 2011, 06:13:44 PM
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.
seems that you never played dagger bro...
Counter Critical
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of Standard Short-Range Physical Attack is increased for 8 seconds.
you really tought at CC+Skills? looooooool
Haste trigger writes that excludes damage from ranged attacks, but it still triggers with bows.
Quote from: hello on May 25, 2011, 06:03:19 PM
Quote from: trn on May 25, 2011, 03:38:12 PM
Quote from: Maro79 on May 25, 2011, 03:27:58 PM
Agree they have A lot a lot a lot CP/HP/PDEF/Patack - sills which are really strong - They are usually underestimated by ppl - who prefer nuker / Dagger style - F!/F2/F3 - ofc taking it to simple play style.
i would choose tyrant, not glad :\ just x10-x20 crits with 400+ CR and 1300+ atk speed is to much overpowered. (don't forget rush, so np to reach target)
yes single targeting like that is better than aoeing for sure
tyrant also has 2 mass skills. I would say glad=tyrant, only depends on situation and items (because 80% of l2 skilling = better items.)
really? i had no idea tyrant had 2 aoes
gold teach me too
Quote from: DuDaDa on May 25, 2011, 06:51:38 PM
Quote from: rizos on May 25, 2011, 06:13:44 PM
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.
seems that you never played dagger bro...
Counter Critical
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of Standard Short-Range Physical Attack is increased for 8 seconds.
you really tought at CC+Skills? looooooool
Dude im gh hero on x5 hello. I know what im saying ) . Lets Say Im on mass pvpand want to kill cardi. Ofc cardi has 120 set cop and cc cos its old server. Normal backstab 2.5k with vesper shaper 300 . double damage backstab 5k. When i have CC trigger its 10k and if i hex + cw target (hex +28 chance lands mucho) and im lucky that i have crit on backstab and i have CC on its 17k. Ofc im talking about full buffed cardi in 120 set cc cop and valor. if its w/o cc damage can be 20++ k :P however dmg is usually alound 5k cos u have cc buff on u almost all the time with so many zerkers around and backstab double dmg chance is like 25% chance.
I never said that glad or tyrant is bad. I see how stacked glads/tyrants with 300 weapons on x5 are doing on pvp. I dont feel it that much cos i have ue/gw but when im w/o its suicide to come close :D
Quote from: rizos on May 26, 2011, 02:44:47 AM
Quote from: DuDaDa on May 25, 2011, 06:51:38 PM
Quote from: rizos on May 25, 2011, 06:13:44 PM
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.
seems that you never played dagger bro...
Counter Critical
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of Standard Short-Range Physical Attack is increased for 8 seconds.
you really tought at CC+Skills? looooooool
Dude im gh hero on x5 hello. I know what im saying ) . Lets Say Im on mass pvpand want to kill cardi. Ofc cardi has 120 set cop and cc cos its old server. Normal backstab 2.5k with vesper shaper 300 . double damage backstab 5k. When i have CC trigger its 10k and if i hex + cw target (hex +28 chance lands mucho) and im lucky that i have crit on backstab and i have CC on its 17k. Ofc im talking about full buffed cardi in 120 set cc cop and valor. if its w/o cc damage can be 20++ k :P however dmg is usually alound 5k cos u have cc buff on u almost all the time with so many zerkers around and backstab double dmg chance is like 25% chance.
I never said that glad or tyrant is bad. I see how stacked glads/tyrants with 300 weapons on x5 are doing on pvp. I dont feel it that much cos i have ue/gw but when im w/o its suicide to come close :D
Point is while you're chasing a target a glad can just aoe from a distance and hit several targets at the same time while not getting damaged nerfed by crit reduction buffs
GK/Duelist ftw in h5
When the overall damage goes down and fights last longer cancel fists are a great asset.
Quote from: Maro79 on May 25, 2011, 03:27:58 PM
Agree they have A lot a lot a lot CP/HP/PDEF/Patack - sills which are really strong - They are usually underestimated by ppl - who prefer nuker / Dagger style - F!/F2/F3 - ofc taking it to simple play style.
dagger F1/F2/F3 ? :o
rizos best and gold. mang pls. teach me how to dougie