Massive Sales of Doombringers

Started by Maro79, May 25, 2011, 11:27:06 AM

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myzor

Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger

hello

Quote from: myzor on May 25, 2011, 02:49:03 PM
Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger

daggers aren't better than glads in end game pvp for the sole reason that gladiator damage doesn't get cut down with cc/cop not to mention enchanted duelist spirit+warcry+final secret even if only every 2 minutes )
)

myzor

Thats true on a server like the retail ones.
But the fact is, on privates people spend so much time winning servers that when endgame gets, even remotely close, server is declared dead.
Duelist are awesome at endgame, but on the road to get there, how many pvps will be decided by daggers / nukers / berserkers ?

Maro79

Agree they have A lot a lot a lot CP/HP/PDEF/Patack - sills which are really strong - They are usually underestimated by ppl - who prefer nuker / Dagger style - F!/F2/F3 - ofc taking it to simple play style.

Nistar

Quote from: Maro79 on May 25, 2011, 03:27:58 PM
Agree they have A lot a lot a lot CP/HP/PDEF/Patack - sills which are really strong - They are usually underestimated by ppl - who prefer nuker / Dagger style - F!/F2/F3 - ofc taking it to simple play style.
i would choose tyrant, not glad :\ just x10-x20 crits with 400+ CR and 1300+ atk speed is to much overpowered. (don't forget rush, so np to reach target)

zizu

Quote from: tempest on May 25, 2011, 12:56:25 PM
DB is getting nerfed in H5, not so bad as SB but still

1) few antistun sets were added
2) atribute power decreased
3) RI doesnt do dmg to mobs(to players it does) if not stuned (exping on trains is hurder now)

btw, always hated that returded two buttons imba doomkamalol

u dont have any ideea about what are u talking
Db for sure is not the class that will get nerf in h5
In h5 debuffs system is changed and all low lvl/chance debuffs like fear will land very well,
In h5 is very easy to stun ppl 5/5 and with resist stun set.
Still the best will be mage party cuz of op fear that can be enchanted on cost for +++time(fear enemy bp and paka party)
Slh is still raping on H5.

Maro79

Quote from: trn on May 25, 2011, 03:38:12 PM
Quote from: Maro79 on May 25, 2011, 03:27:58 PM
Agree they have A lot a lot a lot CP/HP/PDEF/Patack - sills which are really strong - They are usually underestimated by ppl - who prefer nuker / Dagger style - F!/F2/F3 - ofc taking it to simple play style.
i would choose tyrant, not glad :\ just x10-x20 crits with 400+ CR and 1300+ atk speed is to much overpowered. (don't forget rush, so np to reach target)

Tyrant has totem to reach enemy :)
That`s why i told about Glad, beside that Tyrant and glad are in some areas similiar classes.

But i will not change my SK for any OE class in H5 - i love SK and i love Tanks.

HaugeH

Now you wont be able to stun even non stucked ppl
What you gonna do

myzor

And there's that 10% minimum land rate on debuffs, or something like that

Pel8

Again topic full of h5 players great

tempest

#35
Quote from: zizu on May 25, 2011, 03:40:23 PM
Quote from: tempest on May 25, 2011, 12:56:25 PM
DB is getting nerfed in H5, not so bad as SB but still

1) few antistun sets were added
2) atribute power decreased
3) RI doesnt do dmg to mobs(to players it does) if not stuned (exping on trains is hurder now)

btw, always hated that returded two buttons imba doomkamalol

u dont have any ideea about what are u talking
Db for sure is not the class that will get nerf in h5
In h5 debuffs system is changed and all low lvl/chance debuffs like fear will land very well,
In h5 is very easy to stun ppl 5/5 and with resist stun set.
Still the best will be mage party cuz of op fear that can be enchanted on cost for +++time(fear enemy bp and paka party)
Slh is still raping on H5.


i see, my friend played on ruoff servers or maybe his friends did?
compared to GF DB is nerfed
they dont land very well, they got min chance of 10% to land
no its not, u assume all bers will have anty/zaken and all others dont?
we were not talking about mages
no he is not, , he became more balanced and way not that porefull it was on gf, he is still not bad oly char








Shattered


zizu

Quote from: myzor on May 25, 2011, 04:37:37 PM
And there's that 10% minimum land rate on debuffs, or something like that
yep like that is working
0 epics vs 5/5 +stun resist set will have the minimum chance 10% to land stun
10% looks low chance but is not
on h5 all debuffs become usefull cuz of this chance
OL is retarded on h5,debuffs are landing like hell

tempest

Quote
0 epics vs 5/5 +stun resist set will have the minimum chance 10% to land stun
10% looks low chance but is not

yes, from 10 RI on target with full stun resist DB will  stun him once for sure with his lol dmg for 2-3 sec
worth to keep in h5 party

zosiek

Quote from: hello on May 25, 2011, 03:08:28 PM
Quote from: myzor on May 25, 2011, 02:49:03 PM
Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger

daggers aren't better than glads in end game pvp for the sole reason that gladiator damage doesn't get cut down with cc/cop not to mention enchanted duelist spirit+warcry+final secret even if only every 2 minutes )
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff

Guardian

Kamalol is NERD.
END OF DISCUSSION GF MF CBB.
There is no such bussines like bot bussines © OOC
Quote from: TheDownSyndrome on June 21, 2011, 10:45:05 PM
  my mother taught me, not everybody is so lucky to have the gift of the intelligence.
Quote from: Nectaa on November 19, 2010, 05:05:11 PM
I already told several times ,when ooc starts in server since begining ,we have always wars with whole server, Here is same shit.

DuDaDa

Quote from: zosiek on May 25, 2011, 05:14:02 PM
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff

i prefer using stabs and blows with dagger than using normal hits with cc trigger
and 18k with normal hit even against robe is cool story bro...  ;D

MV

From my tests on the H5 server, it doesn't look like that 10% minimum land rate applies in any condition. I think that change was applied to base stats only, without any modifications from items and similar levels.

For example, an level 40 archer with it's respective stun shot skill level (without any +chance from items or skill enchants), landed the stun once in ~20 tries on a level 85 char without any items. That looks like a 5% land rate, that probably scales to a minimum 10% on similar levels. And even when it landed, it lasted like less then 1 second. So in conclusion, always take NC patch notes with a grain of salt.

hello

Quote from: trn on May 25, 2011, 03:38:12 PM
Quote from: Maro79 on May 25, 2011, 03:27:58 PM
Agree they have A lot a lot a lot CP/HP/PDEF/Patack - sills which are really strong - They are usually underestimated by ppl - who prefer nuker / Dagger style - F!/F2/F3 - ofc taking it to simple play style.
i would choose tyrant, not glad :\ just x10-x20 crits with 400+ CR and 1300+ atk speed is to much overpowered. (don't forget rush, so np to reach target)

yes single targeting like that is better than aoeing for sure
)

hello

Quote from: pro on May 25, 2011, 04:34:05 PM
Quote from: HaugeH on May 25, 2011, 04:15:41 PM
Now you wont be able to stun even non stucked ppl
What you gonna do
Non stacked ppl will get stun anyway, an vorpal set is not enough to resist  zerkers stun if he wears zaken/antharas. Also in h5 there is a blessed zaken earring wich gives 15% more stun atack. I'd say, in h5 stun will land much more often then on gf agianst stacked ppl  ;)

good luck getting a blessed zakens earring
)

hello

#45
Quote from: zosiek on May 25, 2011, 05:14:02 PM
Quote from: hello on May 25, 2011, 03:08:28 PM
Quote from: myzor on May 25, 2011, 02:49:03 PM
Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger

daggers aren't better than glads in end game pvp for the sole reason that gladiator damage doesn't get cut down with cc/cop not to mention enchanted duelist spirit+warcry+final secret even if only every 2 minutes )
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff

tell me the name of the dagger that hits full buff full geared robe for 18k even with CC trigger rofl oh and show me how to aoe backstab too while you're at it
)

Rizos

#46
Quote from: DuDaDa on May 25, 2011, 05:32:47 PM
Quote from: zosiek on May 25, 2011, 05:14:02 PM
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff

i prefer using stabs and blows with dagger than using normal hits with cc trigger
and 18k with normal hit even against robe is cool story bro...  ;D
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.

Quote from: hello on May 25, 2011, 06:06:10 PM
Quote from: zosiek on May 25, 2011, 05:14:02 PM
Quote from: hello on May 25, 2011, 03:08:28 PM
Quote from: myzor on May 25, 2011, 02:49:03 PM
Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger

daggers aren't better than glads in end game pvp for the sole reason that gladiator damage doesn't get cut down with cc/cop not to mention enchanted duelist spirit+warcry+final secret even if only every 2 minutes )
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff

tell me the name of the dagger that hits full buff full geared robe for 18k even with CC trigger rofl oh and show me how to aoe backstab too while you're at it
Thats the difference between dagger and glad/tyr lul. Glad and tyr are made for doing OE dmg on pvp, and daggers to eliminate single mostly robe targets. Thats why dagger hit stronger on single target and doesnt have aoe bro.



hello

Quote from: rizos on May 25, 2011, 06:13:44 PM
Quote from: DuDaDa on May 25, 2011, 05:32:47 PM
Quote from: zosiek on May 25, 2011, 05:14:02 PM
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff

i prefer using stabs and blows with dagger than using normal hits with cc trigger
and 18k with normal hit even against robe is cool story bro...  ;D
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.

Quote from: hello on May 25, 2011, 06:06:10 PM
Quote from: zosiek on May 25, 2011, 05:14:02 PM
Quote from: hello on May 25, 2011, 03:08:28 PM
Quote from: myzor on May 25, 2011, 02:49:03 PM
Ever since Interlude, i think.
For me, still not worth the time. i mean.. with the same work, one can have an imba dagger

daggers aren't better than glads in end game pvp for the sole reason that gladiator damage doesn't get cut down with cc/cop not to mention enchanted duelist spirit+warcry+final secret even if only every 2 minutes )
why no1 mention doubled dmg on cc?
give me name of glad that 18k hit robe on fullbuff vs fullbuff

tell me the name of the dagger that hits full buff full geared robe for 18k even with CC trigger rofl oh and show me how to aoe backstab too while you're at it
Thats the difference between dagger and glad/tyr lul. Glad and tyr are made for doing OE dmg on pvp, and daggers to eliminate single mostly robe targets. Thats why dagger hit stronger on single target and doesnt have aoe bro.

i'd like to see a dagger hitting for more than triple sonic slash and also being able to aoe
)

DuDaDa

Quote from: rizos on May 25, 2011, 06:13:44 PM
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.

seems that you never played dagger bro...

Counter Critical
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of Standard Short-Range Physical Attack is increased for 8 seconds.

you really tought at CC+Skills? looooooool

hello

Quote from: DuDaDa on May 25, 2011, 06:51:38 PM
Quote from: rizos on May 25, 2011, 06:13:44 PM
lul why normal hits? :O. Dagger skills dmg is modifed by crit dmg buffs if u never played dagger bro Oo.

seems that you never played dagger bro...

Counter Critical
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of Standard Short-Range Physical Attack is increased for 8 seconds.

you really tought at CC+Skills? looooooool

Actually it works for crit damage based skills too, keep making yourself look like a moron.
)