Mobs AI - retarded

Started by AdamSmith, November 01, 2014, 06:12:30 PM

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AdamSmith

Only on this RPG server and nowhere else i saw those things about mobs:

1. Mobs relocate too often. If you just stare on a ground with mobs its like fking madness, they all run around like crazy.
2. During the relocating of a mob if you hit the mob, he don`t give a fuck until he finish his relocation. WTF is that? "I am getting killied but i have to finish my walk"

You going into a room of mobs, you start killing one my one and sudenly a mob from the other side of the room comes. You think... its ok i can get it. Second later you get 2 more and you think... "sh1t this is hard". Another 5 seconds later you get 2 more mobs. Who messed up with the mobs AI?


Feroniasty

as i remember it was always like this :> you just didnt realize before


AdamSmith

Mob relocation is normal yes but they do it like 5x more than be4.

And hitting a mob while he is relocating should interrupt the relocation and get the mob in attack state.

2GD

I think mobs should walk instead of that irritating run if in non-combat state.

Amonv

Quote from: 2GD on November 02, 2014, 09:00:23 PM
I think mobs should walk instead of that irritating run if in non-combat state.

This function improve the user experience making harder the lvl zones. I'ts not as bad as you said.