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Messages - vintage

#1
Media / Re: chivasR vol.2
August 21, 2010, 12:46:49 PM
wow, a good movie with a decent soundtrack not that fuckin emo gay metal/rock trash or w/e. i always found that combination difficult to find in l2 movies. i also liked the quality of yo playstyle and movement skills so:



that stompbox is spor's remix, btw.

and fuck pendulum anyways
#2
Media / Re: chivasR vol.2
August 21, 2010, 01:20:32 AM
enef ty kurwo
#3
Clans / Re: ee lf cp
August 19, 2010, 12:32:21 PM
bump one last time ;-)
#4
Clans / Re: ee lf cp
August 17, 2010, 03:45:56 PM
bump ;-)
#5
i reinstalled l2 and the problem has been 'solved'. i think at least because now i keep shaders off. just in case. if anyone has an idea what could cause the problem and what would be a possible fix - please feel free to post.
#6
Quote from: MichaelV on June 10, 2010, 06:06:44 PM
It is forbidden and it is in the rules, but on the russian site. It got lost in the translation to english and we're sorry for this.

But, on the other hand, it should be common sense that what you did is exploiting the vote system. It's something like the triplebox rule, when some tried to get around it saying that they had 3 clients on a pc and 3 on another. Hope you understand.
altho i dont support this kind of stuff (because its lame, just like l2c) common sense 'says' that what is not forbidden that is allowed. if there was no such a rule - the ban is not fair.
#7
https://forumen.rpg-club.net/index.php?topic=5177.0

so how to fix that? deleting option.ini doesn't help.

Quote2010.6.11 09:36:34
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel  Pentium(R) Dual-Core  CPU      E5300  @ 2.60GHz @ 2603 MHz 2047MB RAM
Video : No Video
PosCode : LS8(83) 0:0:0 2/0 [1172]

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 0954DA90 -1778965504 FArray <- FArray::Realloc <- 157250112*16 <- TArray<< <- FD3DShaderCodeManager::Serialize <- Load L2CompiledShader <- FD3DShaderArchive::Load <- UD3DRenderDevice::Init <- UGameEngine::Init <- InitEngine