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Messages - KeyserSoze

#1
Quote from: oXo on May 18, 2010, 12:17:23 PM
Quote from: KeyserSoze on May 18, 2010, 04:48:05 AM
In my old server we xped almost everyone with mage AoE. Usually PI, but i have made successful parties also in FoG and IT (mini boss rooms if you know the spot). Never tried in Pagan's or MoS but usually there we did fighter aoe parties (titan or dreadnaught). Our usual setup was 2 mages (best is MM coz of casting), cardi, SWS 77+, SD  78, rechers (usually out of party :P ) magnus tank for the pulls and if available an OL for root/winter/silence etc. almost every time we had some leecher xping in party. i xped 2 subs from 62 to 75 in 10 hour max each (server rate was x3, Hellbound). we actually made a clan Domi from 78 to 80 in 3 8hour xp sessions there
i did the same on my old c4 server in IT (even if it was not aoe, just big party to keep a room's spawn).  btw...2 mages so +- 4 rechargers to keep mana always full?  or maybe 5 for the OL? :P

actually, usually 2 rechers were enough (we had in clan many 79+ ES). AoE skills do take more mp but they kill more mobs too :)
#2
Quote from: oXo on May 17, 2010, 03:42:40 AM
i noticed that almost everything not working as "chance" would give me something like ... 10? 15? as bonus on some stat...maybe CP is the best thing atm, but i'd have to start to pvp a bit more than xD
summoner's skill could be nice but as far as i read it's activated only if u're under attack....at least UD would be a bit more useful maybe (or maybe both active as same time :P)
btw i read some1 is used to exp aoe with his Sts? how and where? till now i never considered "aoe" as a useful mage's way to exp O.o''  (or maybe the AOE is killing angels in temple :))
In my old server we xped almost everyone with mage AoE. Usually PI, but i have made successful parties also in FoG and IT (mini boss rooms if you know the spot). Never tried in Pagan's or MoS but usually there we did fighter aoe parties (titan or dreadnaught). Our usual setup was 2 mages (best is MM coz of casting), cardi, SWS 77+, SD  78, rechers (usually out of party :P ) magnus tank for the pulls and if available an OL for root/winter/silence etc. almost every time we had some leecher xping in party. i xped 2 subs from 62 to 75 in 10 hour max each (server rate was x3, Hellbound). we actually made a clan Domi from 78 to 80 in 3 8hour xp sessions there
#3
Quote from: Slush on May 16, 2010, 10:21:46 PM
Master emp give 25 m.atk? Master acu gives 10?

Celestial/CP/UD + lvl 6 mdef

you have this sub skills for what? for oly? STS matches are 2 second matches mate. vortex slug bam thank you m'am...

more or less the same applies to pvp. you either kill too fast so no sub skill triggers, or die too fast and again so sub skill triggers. i say these assuming you own a AM 150 wind, probably +3 too, witch means on full buffs coz you are 81 you have an m.att around say 8-9k without using enlightenment. What is the point of having UD or cele?
#4
well, for me, sub skills should be chosen according to playstyle. sub UD or cele is nice, but STS has the worst CP/HP totals in the game (maybe to make ppl think they have a chance vs an STS :P). For me, CP from warrior sub (738 CP is a good amount), master emp and master acu from the other 2 subs. and from the emergent: full M.att. you may die easily, but your hits will make a statement to all xD alternatively, instead of CP, summoner spirit, coz that 10% boost in an 79+ STS translates to almost 1k+ of m.att :O