Hello. I having crt error in devasted castle, giantes cave upper and sillent valley. Have disconect and this msg:
2016.4.2 19:06:58
OS : Windows7(32) 6.1 (Build: 7601)
CPU : GenuineIntel Intel(R) Pentium(R) Dual CPU T2330 @ 1.60GHz @ 1598 MHz 1919MB RAM
Video : 3DP (ATI RADEON XPRESS 200M) (647)
PosCode : LS1(273) 184376:-19316:-2578 2/1 [841540768839351983]
Model 26_17.Model9: Serial size mismatch: Got 185013, Expected 185027
History: UALAudioSubsystem::StopSound <- UALAudioSubsystem::PlaySoundW <- UALAudioSubsystem::PlaySoundW <- UAnimNotify_Sound::Notify <- LoadObject <- (Model 26_17.Model9 1201455==1201455/1833401 1016442 185027) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level 26_17.myLevel 1201455==1201455/1833401 849138 687) <- ULinkerLoad::Preload <- UpdateAnimation <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- <- UMeshComponent::UpdateAnimationUGameEngine::LoadMapThread <- UMeshContainer::UpdateAnimation <- APawn::UpdateAnimation <- RunLoadMap <- __Thread <- AActor::Tick <- Transient.hungry_spirit <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
How can i fix this!??
2016.4.2 19:06:58
OS : Windows7(32) 6.1 (Build: 7601)
CPU : GenuineIntel Intel(R) Pentium(R) Dual CPU T2330 @ 1.60GHz @ 1598 MHz 1919MB RAM
Video : 3DP (ATI RADEON XPRESS 200M) (647)
PosCode : LS1(273) 184376:-19316:-2578 2/1 [841540768839351983]
Model 26_17.Model9: Serial size mismatch: Got 185013, Expected 185027
History: UALAudioSubsystem::StopSound <- UALAudioSubsystem::PlaySoundW <- UALAudioSubsystem::PlaySoundW <- UAnimNotify_Sound::Notify <- LoadObject <- (Model 26_17.Model9 1201455==1201455/1833401 1016442 185027) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level 26_17.myLevel 1201455==1201455/1833401 849138 687) <- ULinkerLoad::Preload <- UpdateAnimation <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- <- UMeshComponent::UpdateAnimationUGameEngine::LoadMapThread <- UMeshContainer::UpdateAnimation <- APawn::UpdateAnimation <- RunLoadMap <- __Thread <- AActor::Tick <- Transient.hungry_spirit <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
How can i fix this!??