2009.12.7 22:25:12
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ @ 3034 MHz 2046MB RAM
Video : NVIDIA GeForce 8600 GTS (9562)
PosCode : LS8(83) 150654:26253:-2251 2/1 [531]
IDirect3DVertexBuffer9::Lock failed(8007000E).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- RenderStaticMeshLod <- StaticMesh=Aden_Village_S.Aden_Village_Wall_04 Owner=24_18.StaticMeshActor775 Instance=24_18.StaticMeshInstance4629 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
anyone can suggest something for this ?
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ @ 3034 MHz 2046MB RAM
Video : NVIDIA GeForce 8600 GTS (9562)
PosCode : LS8(83) 150654:26253:-2251 2/1 [531]
IDirect3DVertexBuffer9::Lock failed(8007000E).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- RenderStaticMeshLod <- StaticMesh=Aden_Village_S.Aden_Village_Wall_04 Owner=24_18.StaticMeshActor775 Instance=24_18.StaticMeshInstance4629 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
anyone can suggest something for this ?