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Messages - orestisy0

#1
2011.5.10 12:28:47
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel  Intel(R) Core(TM)2 Duo CPU     T8100  @ 2.10GHz @ 2095 MHz 2038MB RAM
Video : Mobile Intel(R) 965 Express Chipset Family (1930)
PosCode : LS8(83) 0:0:0 2/0 [490]

Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 190]

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh Fighter.MFighter_m000_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::SpawnDefaultCharacter <- UUIScript::execSpawnDefaultCharacter <- UObject::ProcessEvent <- (CharacterCreateMenuWnd Transient.CharacterCreateMenuWnd0, Function Interface.CharacterCreateMenuWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::AcceptNewCharacter <- UNetworkHandler::Tick <- Function Name=NewCharacterSuc <- UGameEngine::Tick <- UpdateWorld <- MainLoop




OMG some moderator or player please help -.-

#2
i deleted the system folder , let it update , it doesnt show me the "client need an update" but will keep give me a crash report after i push create character , someone help me oute here please
#3
I update through the updater but when i login to my account it gives me a chat window that says that my client is not updated
and that i should use the updater.exe

BUT I JUST RUN the updater then i press create charachter and i get this lineageII crash report




Video : Mobile Intel(R) 965 Express Chipset Family (1930)
PosCode : LS8(83) 0:0:0 2/0 [490]

Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 190]

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh Fighter.MFighter_m000_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::SpawnDefaultCharacter <- UUIScript::execSpawnDefaultCharacter <- UObject::ProcessEvent <- (CharacterCreateMenuWnd Transient.CharacterCreateMenuWnd0, Function Interface.CharacterCreateMenuWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::AcceptNewCharacter <- UNetworkHandler::Tick <- Function Name=NewCharacterSuc <- UGameEngine::Tick <- UpdateWorld <- MainLoop