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#1
General discussion / Re: All-time crashes :-/
April 01, 2011, 05:33:26 PM
Oh, sry for this mistake and thank you for help, all works perfectly now  ;)
#2
General discussion / Re: All-time crashes :-/
April 01, 2011, 03:38:00 PM
Thank you for your quick reply, paste the file into the folder "animations" but now there is a new error when I start the game (my char is in Giran btw)

Quote2011.4.1 13:33:23
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel                  Intel(R) Celeron(R) CPU 2.66GHz @ 2669 MHz 1022MB RAM
Video : RADEON 9200 SE Family (Microsoft Corporation) (6462)
PosCode : LS8(83) 82265:148130:-3466 1/0 [868]

Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 190]

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh Fighter.MFighter_m000_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Any ideas?  ???
#3
General discussion / All-time crashes :-/
March 30, 2011, 11:34:51 PM
Hey guys, my problem is that on all servers after several minutes of the game (especially in Giran) shows this error and the game goin off... I'm playing on Gracia Epilogue (maybe here is problem?  ??? )

Quote2011.3.30 21:25:23
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel                  Intel(R) Celeron(R) CPU 2.66GHz @ 2663 MHz 1022MB RAM
Video : RADEON 9200 SE Family (Microsoft Corporation) (6462)
PosCode : LS8(83) 82306:148162:-3467 1/0 [868]

ReadFile failed: Count=0 BufferCount=22 Error (CRC).

History: LoadObject <- (Texture MFighter.UpBody.MFighter_m006_t72_u_ori 25352142==25352142/69188512 25352142 176241) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Material MFighter.mfighter_m006_t72_u NULL) <- UMeshComponent::LoadMeshComponentByResourceManager <- FL2PawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


I'll be grateful for any sugestions  ;)