2011.1.18 22:33:56
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz @ 2665 MHz 4091MB RAM
Video : ATI Radeon HD 2900 XT (1059)
PosCode : LS8(83) 0:0:0 4/0 [737]
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial27 to Combiner failed
History: AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Transient.FinalBlend22 <- FD3DRenderInterface::SetMaterial <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Hey guys,
This is my error, someone knows what to do?
Thanx in advance
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz @ 2665 MHz 4091MB RAM
Video : ATI Radeon HD 2900 XT (1059)
PosCode : LS8(83) 0:0:0 4/0 [737]
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial27 to Combiner failed
History: AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Transient.FinalBlend22 <- FD3DRenderInterface::SetMaterial <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Hey guys,
This is my error, someone knows what to do?
Thanx in advance