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Messages - wtbsomestuff

#1
Media / Re: dorf, dorf, dorf, dorf aaaaaaaaaaaaaaa
January 30, 2011, 10:16:08 PM
Bad enemies. Sk tod's his golem and sh not stealing all buffs. Any class can beat people who play like shit.
#2
General discussion / Re: Zerker End Game PVP
January 25, 2011, 01:53:03 AM
Quote from: bolo5 on January 25, 2011, 01:41:14 AM
its way easier and more plausible for example for dagger to kill berserker than male slh, specially because rush impact needs range and its easiest thing ever to disable bers from it, u cant disable slh from nuking/paralysing u tho...
That's one matchup and in 1v1 only. Denying them range is impossible in bigger fights / ones that matter. Even then they have way more to deal with you than sh does. Majority of times daggers beat serkers is just down to bad cooldown management on the serker. You won't oneshot them on the ss stab so they can follow up with eye for eye and a reconstruct and dominate you close range with disarms and crushings, provided they focus on their positioning you won't outlast them. Hide is irrelevant because of ud. I'm not saying serker is the perfect class, it's just the closest one to it.
#3
General discussion / Re: Zerker End Game PVP
January 25, 2011, 01:39:19 AM
Quote from: sluki on January 24, 2011, 07:54:02 PM
ressist shock vs ressist para, gl running in dc sets forever
Arguing about land rates is stupid. They both will land 80% of the time regardless of what buffs/gear you have on, nothing can be done about that. The only way to judge them is based on how hard they are to avoid. Rush impact is ranged and a gap closer to set up a crushing while lightning shock has a small aoe radius on a class that does not do well up close / does not have much to offer close range wise. Getting close to the majority of classes as a sh is counter productive, it's only a safe bet after enough buffs have been taken to make them not a threat, which means it takes a lot of setup time too, especially against reliable parties that manage rebuffing well. On the whole, rush impact is the stronger skill and berserker is the stronger class.
#4
General discussion / Re: Zerker End Game PVP
January 24, 2011, 06:26:13 PM
Quote from: pro on January 24, 2011, 09:23:33 AM
imho lightning shock is most op and broken skill, 83 base magic lvl with huge baselandrate
It's far easier to cure the applied debuff and avoid it in a 9v9. You can watch a sh, know their blink cooldowns and stay away from them because the aoe is minimal. That's not really an option with rush impact. Besides lv83 makes it worse, Rush impact +15 is skilllv85, lightning shock can't reach that.
#5
General discussion / Re: Zerker End Game PVP
January 24, 2011, 09:12:13 AM
It's the strongest class in the game, with soul hound not far behind. Rush impact is the most broken skill in the game (even moreso than lightning shock) and is the only stun that has the option to enchant for chance but which you don't need to because it's so reliable to begin with. You could go into a 9v9 using only your self survival skills and rush impact and you would still contribute the most if done correctly. No one else has non directionally influenced, ranged, 0 cooldown damage that can hit multiple targets and stuns all of them.
#6
USSR [x15] Support / Re: Palaika 61-67 Bug
January 23, 2011, 11:45:33 PM
You don't have to have the sword equipped to return it. Try again with it unequipped when you return it.
#7
Trade / Re: WTB Drac set / AS
January 16, 2011, 10:32:39 PM
Bump.
No one wants rl adena? (
#8
Trade / WTB Drac set / AS
January 16, 2011, 01:15:55 AM
I want to buy some drac sets, preferably elemented but if not that's fine.
Angel Slayers, again preferably CD and 150 but if not, fine.

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