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Messages - SUFFER

#1
Trade / Re: WTS Frintezza
January 15, 2011, 07:43:09 AM
Get on skype then, fuck.
#2
Off-topic / Re: mystic muse enchant choices
January 14, 2011, 11:21:59 PM
The old magic damage formula was (91*x√(matk*4)) / mdef , with x being the power of the skill you're using, and I'm fairly certain it still uses the same one today but just with a different modifier for the actual fluctuation in damage. If you use that you can see that it works out to about 17% like I said.
#3
General discussion / Re: Dyes for Wind Rider
January 14, 2011, 09:17:02 PM
Excellent / predictable comeback.

You keep bringing up full epics being enough damage. I'll explain it clearly though as you still don't seem to understand what skill crits are. If you have full epics and stab for 4k, at chance, you will sometimes hit for 8k. The chance to do this is based on your str. If you stab crit you will usually one shot someone. To put it in your language, YOU HIT LIKE 2TRUK. Honestly I lost my will to reason back when you said lol @ drac, as if going around in maj forever is viable anymore. Wake up. Elements are pretty important. Protip: Even if you wear maj, berserkers are still going to stun you. It's kind of a big secret though so don't tell anyone ok? Seriously though. If you don't skill crit you'll whittle him down too slowly, he'll get a chance to body reconstruction and combined with ud, the strikeback damage you'll be risking on every stab and disarms, he'll kill you way before you had a fair chance. If you hide > backstab > ss > backstab, if either of those skill crits he will die. I could twist any possible class match up around, anyone with sense could.

I've had enough of you anyway, you can barely type let alone think up a legitimate response. Keep posting your outdated opinions. Next you'll be telling me that going -con on an endgame gh is LOLSTUPID when satyricon pulls it off very well. You know, the guy who might be a tad better than crossfire. As for who I am in game. I'm no one of any real importance, I'll catch up and I'm sure we'll fight and we can make judgments then. To be honest though I think it's a little bit more elegant to not be known on the server and still know a vast amount more than you could ever hope to about the game.
#4
General discussion / Re: Dyes for Wind Rider
January 14, 2011, 08:48:03 PM
Quote from: SplichO on January 14, 2011, 08:38:30 PM
dex =  evasion, crit rate, move speed

You don't want to remove dex on a class which is based on high evasion, focus death is more then enough to give hard crit power with lets say Oly ring and in case of Oly ring + AQ ring you will have crit power more then enough. Only idiots remove dex from any class...is even better to leave PW without dys and just put +4 wit -4 int then removing dex...

You could either listen to me, or you could listen to the guy who says the same points over, doesn't give any real evidence and doesn't seem to understand what stab crits are. Being the dick I am I'll break down his points though.

Evasion - Probably the only valid point. Evasion doesn't work on skills, you need ue/wr for that so only melee. Now consider how many classes melee. Mystics in general don't, kams don't, other daggers don't, tanks and shitty classes like bd/sws do. Do bd/sws give you any trouble? No. Does losing 3 evasion really make a big fucking difference vs tanks? No. Do they get enough ways to harm you without having to rely on melee? Yeah. Seems real smart to opt for evasion!! Here's a tip. How about enchanting sand bomb and using that. Hum.

Crit rate - Has no difference on chance to stab crit, only melee. Do you melee a lot outside of hero poling / buff cancelling in oly? No. YUP. PRIORITY STAT!

Speed - Already gave ways how the speed reduction can be decreased. With blinding used correctly and lv83 skill and some speed skill enchants no one is going to outrun you, and if they have a slow then you wouldn't have outrun them to begin with.

Please give me a better debate next time rather than posting typical nonsense with no real thought behind it. It's so easy to see on l2 who actually fucking thinks about what they're doing and who's just been told and doesn't question it.
#5
Off-topic / Re: mystic muse enchant choices
January 14, 2011, 08:29:16 PM
Quote from: Thorkla on January 14, 2011, 08:05:01 PM
finally someone with game mechanic knowledge not like scrubs before. Anyway i still think any enchant for ele is better even to like +5 cuz if you going +power the dmg diffrence is like 1% on +30 so ...
I agree with you but you need to consider your position in the game. In mass pvp among constants people aren't really going to be stacking 2 pieces of 60/120 gear because they know you'll have spread elements among your party, and if they don't then your other guys will punish them for it. If they don't stack 2 pieces then it's very unlikely you won't hit the breakpoint you're supposed to for your weapon. A +30 nuke for power is closer to about 17% increase in damage. Better than the 0% you'll be seeing if you have a 300 weap and always hit the 150 benchmark. Yeah, you could argue that most people will be sticking at 150's but then I could also say those people most likely won't be farming tons of masteries to get their +ele anywhere near high enough to change their ele figure anyway. I'm glad I have drain health and can just go sap. spsjelly
#6
General discussion / Re: Dyes for Wind Rider
January 14, 2011, 08:15:30 PM
If you're a plains walker with -9, in drac, your skill crit chance is about 11.7% and 14.04% if you have mortal strike up.
If you're +5 str, in drac, your skill crit chance is about 19.35% and 23.22% if you have mortal strike up.

Of course there will be people stuck in their old ways, the simple fact of the matter however is that genuinely talented daggers haven't gone -str since like interlude. Dex makes no difference whatsoever to stab land rate and the loss of speed can be made up by skill enchants on pw. Yes you will lose some attack speed but really, dagger skills are very quick anyway, you barely need it. +5str-5dex is perfect on a pw. It's understandable to have concerns over this for oly but the skill crit chance is so significant for making your "gauranteed" stabs (out of hide/ss) the match winners. In open pvp factors like cov enchant can also help the speed reduction. If you went -str, sadly, there's nothing he can give you to make you hit double, almost double the time.
#7
Off-topic / Re: mystic muse enchant choices
January 14, 2011, 07:58:45 PM
Assuming nukes work the same as basically any other skill in the game,

Going +power has no effect on the chance to fail nukes. That relies solely on the level of enchant on the skill. A +10 power nuke and +10 ele nuke have exactly the same chance to land at full damage because they are both +10, it just needs to be enchanted PERIOD, not for a specific path.

Go power if you don't expect to get the skill above +15 due to bog limits. Ele is only good if you're hitting breakpoints, seeing as that's unable to really gauge, for smaller more reliable boosts to damage you're better off going power.
Dagger stabs still get the bonus effects on stab crit chance/land rate due to being enchanted highly when elemented, I don't see why nukes wouldn't.