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Messages - Iustus

#1
General discussion / Re: Problem insufficient memory
December 21, 2010, 08:02:20 PM
i deleted and nothing help, but that was something longer, i logged in and it wasnt 2 sec like always but it was about 5 sec but also this same problem.... on disk with L2 i have more then 10GB...
on another char i have crt error after 30 sec... omg... its annoying...
OK Guys, Thx for help, it was problem with files like u said (but not only l2.ini) because this L2 Client was Mmm... registred to old graphic card now i have new client and its ok with this graphic card, no problems with l2 now :) But Thx so much Guys :)
#2
General discussion / Re: Problem insufficient memory
December 21, 2010, 05:39:25 PM
so what i need to do because i dont understand,
i cant add more GB for that disk because i dont have and its not problem i think
#3
General discussion / Re: Problem insufficient memory
December 21, 2010, 02:20:26 PM
about 10 GB on disk with game and 2 GB on main disc but it doesnt matter with another graphic card it was ok
#4
General discussion / Problem insufficient memory
December 21, 2010, 02:09:16 PM
Hello i have problem with crash, that wrote:
2010.12.21 12:06:16
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD  AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ @ 3017 MHz 2047MB RAM
Video : RADEON X850 Series (6925)
PosCode : LS8(83) 85592:-44685:-4411 2/1 [519]

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -2123404688 FArray <- FArray::Realloc <- -1339167410*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh Elf.MElf_m000_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


ofc i get more virtual memory in options, i deleted all my screenshots and i did all that wrote on that forum and nothing
i'm getting this all time when i trying to log to game, i see my char and "bum" critical error in 2 sec after start
i get old graphic card because my new burned and now with this card i have this problem, with my new i didn't have,
some1 can help me?
#5
General discussion / Re: Crash Report Problem
December 05, 2010, 11:59:45 PM
yes 1 char is darf but second is th
but i deleted file from textures (fdwars...) and its ok ;) so thx anyway
maybe this post will help some1 ;p
(BTW have some1 this file xD? or can send for me all files with fdwarf.. from systextures ;P?)
[email protected] if some1 can ;D thx
#6
General discussion / Crash Report Problem
December 05, 2010, 11:11:17 PM
Hello I have problem with Crash:
2010.12.5 21:02:48
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD  AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ @ -2742 MHz 2047MB RAM
Video : NVIDIA GeForce 9800 GT  (9621)
PosCode : LS8(83) 0:0:0 2/0 [519]

The system file may have been damaged. After ending the game, please check the file using the RPG-CLUB auto update.(Bad name index -37/719)

History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad121 6834507)) <- FPropertyTag<< <- (After s-2) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Texture FDwarf.Boots.FDwarf_m003_t62_b_sp) <- UTexture::Serialize <- LoadObject <- (Texture FDwarf.Boots.FDwarf_m003_t62_b_sp 6834507==6834507/65035825 6834504 88786) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Material FDwarf.FDwarf_m003_t62_b NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop

i have on 1st char this problem when i'm trying enter to server and on 2nd when i'm in game, 5 sec and crash,
teleport to gludio from site doesnt help, anybody can help me?
#7
Pomoc / Problem Crash report
December 05, 2010, 11:03:54 PM
2010.12.5 21:02:48
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD  AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ @ -2742 MHz 2047MB RAM
Video : NVIDIA GeForce 9800 GT  (9621)
PosCode : LS8(83) 0:0:0 2/0 [519]

The system file may have been damaged. After ending the game, please check the file using the RPG-CLUB auto update.(Bad name index -37/719)

History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad121 6834507)) <- FPropertyTag<< <- (After s-2) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Texture FDwarf.Boots.FDwarf_m003_t62_b_sp) <- UTexture::Serialize <- LoadObject <- (Texture FDwarf.Boots.FDwarf_m003_t62_b_sp 6834507==6834507/65035825 6834504 88786) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Material FDwarf.FDwarf_m003_t62_b NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop



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Wie ktoś może co nie tak jest?