My Community

Archive => General information => Empire [x15] => Archive => General discussion => Topic started by: Lire on October 23, 2010, 04:11:49 AM

Title: Sieges, Territory Wars and Castle wards
Post by: Lire on October 23, 2010, 04:11:49 AM
Since we are getting closer to start of server I would like to clarify some unsure things. First of all im curious if sieges and obviously TW gonna  be "force" delayed like it was previous RPG servers. My 2nd question is IF admins plan on letting ppl move wards to towns in order to prevent from losing them to other clans. I dont think that was intention of ncsoft. Server administration was rather strict in case as Valakas, which in my opinion was nothing compared to such thing.
Title: Re: Sieges, Territory Wars and Castle wards
Post by: Eze2 on October 23, 2010, 11:07:53 AM
Quote from: Lire on October 23, 2010, 04:11:49 AM
Since we are getting closer to start of server I would like to clarify some unsure things. First of all im curious if sieges and obviously TW gonna  be "force" delayed like it was previous RPG servers. My 2nd question is IF admins plan on letting ppl move wards to towns in order to prevent from losing them to other clans. I dont think that was intention of ncsoft. Server administration was rather strict in case as Valakas, which in my opinion was nothing compared to such thing.

this.

Title: Re: Sieges, Territory Wars and Castle wards
Post by: Vixen on October 23, 2010, 12:20:20 PM
Quote from: Lire on October 23, 2010, 04:11:49 AM
Since we are getting closer to start of server I would like to clarify some unsure things. First of all im curious if sieges and obviously TW gonna  be "force" delayed like it was previous RPG servers. My 2nd question is IF admins plan on letting ppl move wards to towns in order to prevent from losing them to other clans. I dont think that was intention of ncsoft. Server administration was rather strict in case as Valakas, which in my opinion was nothing compared to such thing.

it was not nothing compared to this imo. However I do agree camping in town with a ward is pretty ghey and shouldn't be allowed. Don't think you should entirely ban wards from towns though (so they could still be used strategy-wise in a real fight for wards) but maybe a max time of 25 minutes per TW would be a nice feature. This might be a bit hard to police though, so I dunno
Title: Re: Sieges, Territory Wars and Castle wards
Post by: SplichO on October 23, 2010, 12:41:43 PM
Maybe if such a feature could be added, that if you do hold flag longer then 25 min that char just dies and drops the flag at the place where it is.
Title: Re: Sieges, Territory Wars and Castle wards
Post by: HaugeH on October 23, 2010, 01:02:21 PM
QuoteWhen a territory ward is moved into a Peace Zone, the ward is now returned to the location where it was acquired by its present holder.
Freya soon :p
Title: Re: Sieges, Territory Wars and Castle wards
Post by: piot on October 23, 2010, 01:40:59 PM
and how its at retial ?
Title: Re: Sieges, Territory Wars and Castle wards
Post by: bolo5 on October 23, 2010, 03:55:31 PM
Quote from: HaugeH on October 23, 2010, 01:02:21 PM
QuoteWhen a territory ward is moved into a Peace Zone, the ward is now returned to the location where it was acquired by its present holder.
Freya soon :p
Quote from: piot on October 23, 2010, 01:40:59 PM
and how its at retial ?
?;d
Title: Re: Sieges, Territory Wars and Castle wards
Post by: CrossFirepwnz on October 23, 2010, 04:21:47 PM
benc - glupy
Title: Re: Sieges, Territory Wars and Castle wards
Post by: djavu on October 23, 2010, 05:32:12 PM
Quote from: HaugeH on October 23, 2010, 01:02:21 PM
QuoteWhen a territory ward is moved into a Peace Zone, the ward is now returned to the location where it was acquired by its present holder.
Freya soon :p

hope same could happen in rpg
Title: Re: Sieges, Territory Wars and Castle wards
Post by: bolo5 on October 23, 2010, 05:45:31 PM
vjx tiha tam
Title: Re: Sieges, Territory Wars and Castle wards
Post by: Lire on October 25, 2010, 12:20:48 PM
bump ?
Title: Re: Sieges, Territory Wars and Castle wards
Post by: MichaelV on October 25, 2010, 05:23:52 PM
I don't think there will be any intervention here from us, but i will try and have a talk with the others. If they think the idea is good and they agree i guess we could make a rule against it.
Title: Re: Sieges, Territory Wars and Castle wards
Post by: Iblis on October 25, 2010, 07:06:44 PM
Quote from: MichaelV on October 25, 2010, 05:23:52 PM
I don't think there will be any intervention here from us, but i will try and have a talk with the others. If they think the idea is good and they agree i guess we could make a rule against it.

and what about the sieges ??? and TW, will they be started after sieges like always when 2 castles owned ?
Title: Re: Sieges, Territory Wars and Castle wards
Post by: baho on October 25, 2010, 07:09:24 PM
It's the normal way territory wars work. You can't have TW if you don't have at least 2 castles owned by players. So first there will be only sieges.
Title: Re: Sieges, Territory Wars and Castle wards
Post by: satanko on October 25, 2010, 07:21:29 PM
Quote from: MichaelV on October 25, 2010, 05:23:52 PM
I don't think there will be any intervention here from us, but i will try and have a talk with the others. If they think the idea is good and they agree i guess we could make a rule against it.
ncsoft didn't make any rule against it, they simply changed it in the next chronicle why would u do that than. besides it's easy to hide which player has the flag due to bug related to it..
also u would have to forbid taking them to places like beast farm CH as it's not a peace zone and could be kept there hidden etc etc
Title: Re: Sieges, Territory Wars and Castle wards
Post by: HaugeH on October 25, 2010, 07:58:41 PM
Since when NCsoft is making rules?They simply changed it in the next chronicles
Title: Re: Sieges, Territory Wars and Castle wards
Post by: MichaelV on October 26, 2010, 01:17:56 PM
Sieges will be available 2 weeks after start and there won't be any change to how TW takes place. Wait for Freya for that.
Title: Re: Sieges, Territory Wars and Castle wards
Post by: Pepsi ✿◕ ‿ ◕✿ on October 26, 2010, 04:35:26 PM
Quote from: HaugeH on October 23, 2010, 01:02:21 PM
QuoteWhen a territory ward is moved into a Peace Zone, the ward is now returned to the location where it was acquired by its present holder.
Freya soon :p
The New Project (http://www.youtube.com/watch?v=GrfMwtmNRqc) soon :p
Title: Re: Sieges, Territory Wars and Castle wards
Post by: Wimi on October 27, 2010, 11:26:39 AM
fo' sure. and l3 soon also?
Title: Re: Sieges, Territory Wars and Castle wards
Post by: Amotick on November 04, 2010, 11:13:18 PM
Nobles, you can do for TW? or just Barakiel  ???
Title: Re: Sieges, Territory Wars and Castle wards
Post by: Arcain on November 04, 2010, 11:19:56 PM
Both, 100 badges or get lucky with Barakiel last hit.
Title: Re: Sieges, Territory Wars and Castle wards
Post by: parazitc on November 05, 2010, 08:30:37 PM
if i got 100badges, and  hanged it for nobles. do i need make sub quest to take sub, or with nobles i got subs too??
Title: Re: Sieges, Territory Wars and Castle wards
Post by: Groar on November 05, 2010, 08:34:30 PM
Quote from: parazitc on November 05, 2010, 08:30:37 PM
with nobles i got subs too??

y
Title: Re: Sieges, Territory Wars and Castle wards
Post by: Akatosh on November 06, 2010, 10:09:03 PM
Quote from: parazitc on November 05, 2010, 08:30:37 PM
if i got 100badges, and  hanged it for nobles. do i need make sub quest to take sub, or with nobles i got subs too??
u dont need to make sub Q