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Archive => EN [x30] Archive => Archive => Bug Reports => Topic started by: pandemonium on October 10, 2009, 03:47:43 PM

Title: Missing enchant routes
Post by: pandemonium on October 10, 2009, 03:47:43 PM
Aura Flash
-add shock
Hurricane
-Add Storm

didnt checkd the rest
could u take a look?
Title: Re: Missing enchant routes
Post by: pokemontrainer on October 10, 2009, 04:55:33 PM
Quote from: pandemonium on October 10, 2009, 03:47:43 PM
Aura Flash
-add shock
Hurricane
-Add Storm

didnt checkd the rest
could u take a look?

WTF in which universe did u see such enchants
Title: Re: Missing enchant routes
Post by: ve3k on October 10, 2009, 05:01:34 PM
im guessing that it is about gracia final+ patchnotes from korea :)
Title: Re: Missing enchant routes
Post by: pandemonium on October 10, 2009, 05:13:17 PM
Aegis Stance Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked
Aegis Stance Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack
Aegis Stance Enchant Cost: Shield defense penalty is decreased
Aggression Enchant Additional Defense: Your Shield P. Def. is increased
Aggression Enchant Additional Speed: The target's Speed is decreased
Aggression Enchant Cost: MP consumption is decreased
Aggression Enchant Power: The power is increased
Anchor Enchant Add Attack: Magic attack is added
Anchor Enchant Chance: The success rate is increased
Anchor Enchant Cost: MP consumption is decreased
Aqua Splash Enchant Cost: MP consumption is decreased
Aqua Splash Enchant Attack Water: The water element is enchanted
Aqua Splash Enchant Power: the power is increased
Arrest Enchant Add Attack: Physical attack is added
Arrest Enchant Add Defense: P. Def of the target is decreased
Arrest Enchant Chance: The success rate is increased
Arrest Enchant Power: the power is increased
Aura of Hate Enchant Additional Speed: The target's Speed is decreased
Aura of Hate Enchant Additional Defense: Your Shield P. Def. is increased
Aura of Hate Enchant Cost: MP consumption is decreased
Aura of Hate Enchant Power: Power is increased
Backstab Enchant Cost: MP consumption is decreased
Backstab Enchant Attack Earth: The earth elemental is bestowed
Backstab Enchant Attack Fire: The fire elemental is bestowed
Backstab Enchant Attack Water: The water elemental is bestowed
Backstab Enchant Attack Wind: The wind elemental is bestowed
Backstab Enchant Power: the power is increased
Banish Seraph Enchant Add Attack: Physical attack is added
Banish Seraph Enchant Chance: The success rate is increased
Banish Seraph Enchant Cost: MP consumption is decreased
Banish Seraph Enchant Holy Attack: The dark element is enchanted
Banish Undead Enchant Add Attack: Physical attack is added
Banish Undead Enchant Chance: The success rate is increased
Banish Undead Enchant Cost: MP consumption is decreased
Banish Undead Enchant Holy Attack: The holy element is enchanted
Battle Roar Enchant Additional Attack: Increases attack power
Battle Roar Enchant Additional Defense: Increases P. Def
Battle Roar Enchant Recovery: The duration of the skill's re-use time is reduced
Blazing Circle Enchant Cost: MP consumption is decreased
Blazing Circle Enchant Attack Fire: The fire element is enchanted
Blazing Circle Enchant Power: the power is increased
Blazing Skin Enchant Additional Defense: Your Shield P. Def. is increased
Blazing Skin Enchant Cost: MP consumption is decreased
Blazing Skin Enchant Resist Fire: Fire resistance is increased
Blazing Skin Enchant Time: the skill duration is increased
Body of Avatar Enchant Additional Defense: Your Shield P. Def. is increased
Body of Avatar Enchant Add Life: HP recovery rate is increased
Body of Avatar Enchant Add Mind: Magic P. Def is Increased
Body of Avatar Enchant Cost: MP consumption is decreased
Body of Avatar Enchant Time: the skill duration is increased
Boost HP Enchant Add Brave: CP recovery rate is increased
Boost HP Enchant Add Life: HP recovery rate is increased
Boost HP Enchant Power: the power is increased
Boost HP Enchant Power: Maximum CP is increased
Burning Fist Enchant Cost: MP consumption is decreased
Burning Fist Enchant Attack Fire: Enchants fire elemental
Burning Fist Enchant Power: the power is increased
Burst Shot Enchant Cost: MP consumption is decreased
Burst Shot Enchant Elemental Attack Fire: The fire elemental is bestowed
Burst Shot Enchant Power: the power is increased
Chant of Life Enchant Add Resist Shock: The resistance to shock is increased
Chant of Life Enchant Add Resist Sleep: The resistance to Sleep is increased
Chant of Life Enchant Cost: MP consumption is decreased
Chant of Life Enchant Power: the power is increased
Concentration Enchant Cost: MP consumption is decreased
Concentration Enchant Time: the skill duration is increased
Cripple Enchant Add Attack: Attack power of the target is decreased
Cripple Enchant Add Rapid: Attack speed of the target is decreased
Cripple Enchant Chance: The success rate is increased
Cripple Enchant Cost: MP consumption is decreased
Critical Chance Enchant Add Endurance: Adds a chance to increase critical power when you are under attack
Critical Chance Enchant Power: Effect is increased
Critical Power Enchant Add Endurance: Critical rate is increased with a certain probability when you are under attack
Critical Power Enchant Power: Power is increased
Crush of Doom Enchant Cost: HP consumption is decreased
Crush of Doom Enchant Attack Fire: The fire elemental is bestowed
Crush of Doom Enchant Power: the power is increased
Curse Gloom Enchant Chance: The success rate is increased
Curse Gloom Enchant Cost: MP consumption is decreased
Curse Gloom Enchant Additional Attack: Target can can be attacked with magic
Curse: Weakness Enchant Add Defense: P. Def of the target is decreased
Curse: Weakness Enchant Add Slow: Speed of the target is decreased
Curse: Weakness Enchant Chance: the skill's success rate is increased
Curse: Weakness Enchant Cost: MP consumption is decreased
Deadly Blow Enchant Cost: MP consumption is decreased
Deadly Blow Enchant Elemental Attack Earth: The earth elemental power is bestowed
Deadly Blow Enchant Attack Fire: The fire elemental is bestowed
Deadly Blow Enchant Attack Water: The water elemental is bestowed
Deadly Blow Enchant Attack Wind: The wind elemental is bestowed
Deadly Blow Enchant Power: the power is increased
Death Spike Enchant Cost: MP consumption is decreased
Death Spike Enchant Dark Attack: The dark element is enchanted
Death Spike Enchant Power: Power is increased
Deflect Arrow Enchant Add Defense: Shield P. Def is increased
Deflect Arrow Enchant Add Endurance: Attack is increased with a certain probability when you are under attack
Deflect Arrow Enchant Cost: MP consumption is decreased
Deflect Arrow Enchant Time: the skill duration is increased
Double Shot Enchant Cost: MP consumption is decreased
Double Shot Enchant Attack Earth: The earth elemental is bestowed
Double Shot Enchant Attack Fire: The fire elemental is bestowed
Double Shot Enchant Attack Water: The water elemental is bestowed
Double Shot Enchant Attack Wind: The wind elemental is bestowed
Double Shot Enchant Power: the power is increased
Elemental Heal Enchant Add Bleeding: Bleeding is stopped
Elemental Heal Enchant Add Poison: Poison is neutralized
Elemental Heal Enchant Cost: MP consumption is decreased
Elemental Heal Enchant Power: the power is increased
Fatal Counter Enchant Cost: MP consumption is decreased
Fatal Counter Enchant Attack Earth: The earth elemental is bestowed
Fatal Counter Enchant Attack Fire: The fire elemental is bestowed
Fatal Counter Enchant Attack Water: The water elemental is bestowed
Fatal Counter Enchant Attack Wind: The wind elemental is bestowed
Fatal Counter Enchant Power: the power is increased
Fatal Strike Enchant Cost: MP consumption is decreased
Fatal Strike Enchant Attack Earth: The earth elemental is bestowed
Fatal Strike Enchant Attack Fire: The fire elemental is bestowed
Fatal Strike Enchant Attack Water: The water elemental is bestowed
Fatal Strike Enchant Attack Wind: The wind elemental is bestowed
Fatal Strike Enchant Power: the power is increased
Fist Mastery Enchant Add Speed: Speed is increased
Freezing Skin Enchant Add Defense: P. Def is increased
Freezing Skin Enchant Cost: MP consumption is decreased
Freezing Skin Enchant Resist Water: Water resistance is increased
Freezing Skin Enchant Time: the skill duration is increased
Freezing Strike Enchant Chance: The success rate is increased
Freezing Strike Enchant Cost: MP consumption is decreased
Freezing Strike Enchant Attack Water: The water element is enchanted
Freezing Strike Enchant Power: the power is increased
Frost Bolt Enchant Chance: The success rate is increased
Frost Bolt Enchant Cost: MP consumption is decreased
Frost Bolt Enchant Attack Water: The water element is enchanted
Frost Bolt Enchant Power: the power is increased
Frost Wall Enchant Add Freezing: Speed is decreased by freezing the target
Frost Wall Enchant Cost: MP consumption is decreased
Frost Wall Enchant Attack Water: The water element is enchanted
Frost Wall Enchant Power: the power is increased
Greater Battle Heal Enchant Cost: MP consumption is decreased
Greater Battle Heal Enchant Power: the power is increased
Greater Group Heal Enchant Add Fear: The resistance to fear is increased
Greater Group Heal Enchant Add Paralyze: The resistance to paralyze is increased
Greater Group Heal Enchant Cost: MP consumption is decreased
Greater Group Heal Enchant Power: the power is increased
Greater Heal Enchant Add Resist Hold: The resistance to magical hold is increased
Greater Heal Enchant Add Resist Hold: The resistance to hold is increased
Greater Heal Enchant Cost: MP consumption is decreased
Greater Heal Enchant Power: the power is increased
Guard Stance Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked
Guard Stance Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack
Guard Stance Enchant Cost: MP consumption and one's current MP are decreased
Guard Stance Enchant Power: the power is increased
Hammer Crush Enchant Chance: The success rate is increased
Hammer Crush Enchant Cost: Power is increased, MP consumption is decreased
Hammer Crush Enchant Attack Earth: The earth elemental is bestowed
Hammer Crush Enchant Attack Fire: The fire elemental is bestowed
Hammer Crush Enchant Attack Water: The water elemental is bestowed
Hammer Crush Enchant Attack Wind: The wind elemental is bestowed
Hamstring Enchant Add Attack: Physical attack is added
Hamstring Enchant Chance: The success rate is increased
Hamstring Enchant Cost: MP consumption is decreased
Hex Enchant Add Attack: Physical attack is added
Hex Enchant Chance: The success rate is increased
Hex Enchant Cost: MP consumption is decreased
Hold Undead Enchant Add Attack: Sacred elemental magic attack is added
Hold Undead Enchant Chance: The success rate is increased
Hold Undead Enchant Cost: MP consumption is decreased
Holy Aura Enchant Additional Attack: Physical attack is added
Holy Aura Enchant Additional Critical: Critical attack success rate is increased
Holy Aura Enchant Chance: The success rate is increased
Holy Aura Enchant Cost: MP consumption is decreased
Holy Blessing Enchant Add Bleeding: Bleeding is stopped
Holy Blessing Enchant Cost: MP consumption is decreased
Holy Blessing Enchant Add Poison: Poison is neutralized
Holy Blessing Enchant Power: the power is increased
Holy Strike Enchant Add Shock: Has a chance to stun the target
Holy Strike Enchant Cost: MP consumption is decreased
Holy Strike Enchant Holy Attack: The holy element is enchanted
Holy Strike Enchant Power: the power is increased
Howl Enchant Add Speed: Speed of the target is decreased
Howl Enchant Chance: The success rate is increased
Howl Enchant Cost: MP consumption is decreased
Hurricane Enchant Add Storm: The target is released with a certain probability
Hurricane Enchant Cost: MP consumption is decreased
Hurricane Enchant Weaken Wind: Target's wind resistance is weakened
Hurricane Enchant Power: the power is increased
Hydro Blast Enchant Cost: MP consumption is decreased
Hydro Blast Enchant Attack Water: The water element is enchanted
Hydro Blast Enchant Weaken Water: Target's water resistance is weakened
Hydro Blast Enchant Power: the power is increased
Ice Dagger Enchant Chance: The success rate is increased
Ice Dagger Enchant Cost: MP consumption is decreased
Ice Dagger Enchant Attack Water: The water element is enchanted
Ice Dagger Enchant Power: the power is increased
Judgment Enchant Add Critical: Critical attack rate of the target is decreased
Judgment Enchant Cost: MP consumption is decreased
Judgment Enchant Dark Attack: The dark element is enchanted
Judgment Enchant Power: the power is increased
Lightning Strike Enchant Chance: The success rate is increased
Lightning Strike Enchant Cost: MP consumption is decreased
Lightning Strike Enchant Power: the power is increased
Lure Enchant Additional Attack: Range is increased, Physical attack is added
Lure Enchant Add Speed: Skill's attack range is increased and speed of the target is decreased
Lure Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased
Magical Backfire Enchant Add Mana: MP recovery rate is increased
Magical Backfire Enchant Chance: The success rate is increased
Magical Backfire Enchant Cost: MP consumption is decreased
Title: Re: Missing enchant routes
Post by: pandemonium on October 10, 2009, 05:13:38 PM
Major Group Heal Enchant Add Bleeding: Bleeding is stopped
Major Group Heal Enchant Add Poison: Poison is neutralized
Major Group Heal Enchant Cost: MP consumption is decreased
Major Group Heal Enchant Power: Power is increased
Mass Fear Enchant Add Attack: Magic attack is added
Mass Fear Enchant Add Defense: P.Def of target is decreased
Mass Fear Enchant Chance: The success rate is increased
Mass Fear Enchant Cost: MP consumption is decreased
Mass Gloom Enchant Add Attack: Magic attack is added
Mass Gloom Enchant Chance: The success rate is increased
Mass Gloom Enchant Cost: MP consumption is decreased
Mass Shackling Enchant Add Attack: Physical attack is added
Mass Shackling Enchant Add Defense: P.Def of target is decreased
Mass Shackling Enchant Chance: The success rate is increased
Mass Shackling Enchant Power: the power is increased
Mass Slow Enchant Add Defense: P.Def of target is decreased
Mass Slow Enchant Chance: The success rate is increased
Mass Slow Enchant Cost: HP consumption is decreased
Might of Heaven Enchant Cost: MP consumption is decreased
Might of Heaven Enchant Holy Attack: The holy element is enchanted
Might of Heaven Enchant Power: the power is increased
Mighty Servitor Enchant Cost: MP consumption is decreased
Mighty Servitor Enchant Time: the skill duration is increased
Mortal Strike Enchant Add Critical: Critical power is increased
Mortal Strike Enchant Add Critical: Critical rate is increased
Mortal Strike Enchant Chance: The success rate is increased
Mortal Strike Enchant Time: Duration is increased
Power Break Enchant Add Attack: Physical attack is added
Power Break Enchant Chance: The success rate is increased
Power Break Enchant Cost: MP consumption is decreased
Prayer Enchant Add Life: HP recovery rate is increased
Prayer Enchant Add Mana: MP recovery rate is increased
Prayer Enchant Cost: MP consumption is decreased
Prayer Enchant Time: the skill duration is increased
Prominence Enchant Add Burning: Temporarily causes the fire elemental damage on the target
Prominence Enchant Cost: MP consumption is decreased
Prominence Enchant Weaken Fire: Target's fire resistance is weakened
Punch of Doom Enchant Cost: HP consumption is decreased
Punch of Doom Enchant Attack Fire: The fire elemental is bestowed
Punch of Doom Enchant Power: the power is increased
Rain of Fire Enchant Add Burning: Temporarily keeps causing the fire elemental damage on the target
Rain of Fire Enchant Cost: MP consumption is decreased
Rain of Fire Enchant Attack Fire: The fire element is enchanted
Rain of Fire Enchant Power: the power is increased
Reflect Damage Enchant Add Defense: Shield P
Reflect Damage Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack
Reflect Damage Enchant Cost: MP consumption is decreased
Reflect Damage Enchant Time: the skill duration is increased
Sacrifice Enchant Add Bleeding: Bleeding is stopped
Sacrifice Enchant Add Poison: Poison is neutralized
Sacrifice Enchant Cost: HP consumption is decreased
Sacrifice Enchant Power: the power is increased
Sanctuary Enchant Add Attack: Physical attack is added
Sanctuary Enchant Add Critical: Critical attack success rate is increased
Sanctuary Enchant Chance: the skill's success rate is increased
Sanctuary Enchant Cost: MP consumption is decreased
Sand Bomb Enchant Add Attack: Physical attack is added
Sand Bomb Enchant Add Blind: The target is blinded
Sand Bomb Enchant Chance: The success rate is increased
Sand Bomb Enchant Cost: MP consumption is decreased
Seal of Binding Enchant Add Attack: Magic attack is added
Seal of Binding Enchant Chance: The success rate is increased
Seal of Binding Enchant Cost: MP consumption is decreased
Seal of Chaos Enchant Add Attack: Magic attack is added
Seal of Chaos Enchant Chance: The success rate is increased
Seal of Chaos Enchant Cost: MP consumption is decreased
Seal of Scourge Enchant Add Attack: Magic attack is added
Seal of Scourge Enchant Chance: The success rate is increased
Seal of Scourge Enchant Cost: MP consumption is decreased
Seal of Silence Enchant Add Mind: Magic P. Def of the target is decreased
Seal of Silence Enchant Chance: The success rate is increased
Seal of Silence Enchant Cost: MP consumption is decreased
Seal of Slow Enchant Add Attack: Magic attack is added
Seal of Slow Enchant Chance: The success rate is increased
Seal of Slow Enchant Cost: MP consumption is decreased
Seal of Suspension Enchant Add Attack: Magic attack is added
Seal of Suspension Enchant Chance: The success rate is increased
Seal of Suspension Enchant Cost: MP consumption is decreased
Seal of Winter Enchant Add Attack: Magic attack is added
Seal of Winter Enchant Add Defense: P. Def of the target is decreased
Seal of Winter Enchant Chance: The success rate is increased
Seal of Winter Enchant Cost: MP consumption is decreased
Shackle Enchant Add Attack: Physical attack is added
Shackle Enchant Add Defense: P
Shackle Enchant Chance: The success rate is increased
Shackle Enchant Power: the power is increased
Shadow Flare Enchant Cost: MP consumption is decreased
Shadow Flare Enchant Dark Attack: The dark element is enchanted
Shadow Flare Enchant Power: the power is increased
Shield Enchant Cost: MP consumption is decreased
Shield Enchant Time: the skill duration is increased
Shield Fortress Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked
Shield Fortress Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack
Shield Fortress Enchant Cost: MP consumption and one's current MP are decreased
Shield Fortress Enchant Power: the power is increased
Shield Mastery Enchant Additional Defense: Shield P. Def is increased
Shield Mastery Enchant Additional Endurance: Defense power is occasionally increased when you are under attack
Shield Stun Enchant Cost: MP consumption is decreased
Shield Stun Enchant Weaken Earth: Target's earth resistance is weakened
Shield Stun Enchant Weaken Fire: Target's fire resistance is weakened
Shield Stun Enchant Weaken Water: Target's water resistance is weakened
Shield Stun Enchant Weaken Wind: Target's wind resistance is weakened
Shield Stun Enchant Recovery: The duration of the skill's re-use time is reduced
Silence Enchant Add Mind: Magic P. Def of the target is decreased
Silence Enchant Chance: The success rate is increased
Silence Enchant Cost: MP consumption is decreased
Slow Enchant Additional Avoid Knockdown: Target's evasion rate is decreased
Slow Enchant Chance: The success rate is increased
Slow Enchant Cost: MP consumption is decreased
Snipe Enchant Add Counter: The urge to fight of the target that inflicts damage on you with a certain probability is decreased
Snipe Enchant Cost: MP consumption/duration is decreased
Snipe Enchant Power: the power is increased
Solar Flare Enchant Cost: MP consumption is decreased
Solar Flare Enchant Holy Attack: The holy element is enchanted
Solar Flare Enchant Power: the power is increased
Soul Breaker Enchant Add Defense: P.Def of target is decreased
Soul Breaker Enchant Add Mind: Magic P. Def of the target is decreased
Soul Breaker Enchant Chance: The success rate is increased
Soul Breaker Enchant Cost: Power is increased, MP consumption is decreased
Soul of Sagittarius Enchant Add Defense: P. Def is increased
Soul of Sagittarius Enchant Add Endurance: Attack power is increased with a certain probability when you are under attack
Soul of Sagittarius Enchant Cost: the HP consumption of one's skill is decreased
Spoil Enchant Attack Earth: Earth element is enchanted
Spoil Enchant Resist Earth: Earth resistance is increased
Spoil Enchant Weaken Earth: Target's earth resistance is weakened
Spoil Enchant Power: Atk. Spd is decreased
Spoil Enchant Power: Possible to use debuff to reduce current HP and the success rate of debuff is increased
Spoil Festival Enchant Attack Earth: Earth element is enchanted
Spoil Festival Enchant Resist Earth: Earth resistance is increased
Spoil Festival Enchant Weaken Earth: Target's earth resistance is weakened
Spoil Festival Enchant Power: Atk. Spd is decreased
Spoil Festival Enchant Power: Possible to use debuff to reduce current HP and the success rate of debuff is increased
Sprint Enchant Add Dodge: Evasion rate is increased
Sprint Enchant Add Freedom: The resistance to speed decreasing is increased
Sprint Enchant Cost: MP consumption is decreased
Sprint Enchant Time: the skill duration is increased
Steal Essence Enchant Drain: The HP absorb rate is increased
Steal Essence Enchant Cost: MP consumption is decreased
Steal Essence Enchant Elemental Attack Fire: Enchants fire attack of oneself
Steal Essence Enchant Power: the power is increased
Sting Enchant Add Life: HP of the target is absorbed
Sting Enchant Add Speed: Speed of the target is decreased
Sting Enchant Chance: the skill's success rate is increased
Sting Enchant Cost: MP consumption is decreased
Stunning Shot Enchant Add Defense: P. Def of the target is decreased
Stunning Shot Enchant Add Mind: Magic P. Def of the target is decreased
Stunning Shot Enchant Chance: The success rate is increased
Stunning Shot Enchant Cost: Power is increased, MP consumption is decreased
Surrender To Earth Enchant Chance: Success rate is increased
Surrender To Earth Enchant Cost: MP consumption is decreased
Surrender To Earth Enchant Elemental Break Earth: Weakens target's earth resistance
Surrender To Fire Enchant Chance: The success rate is increased
Surrender To Fire Enchant Cost: MP consumption is decreased
Surrender To Fire Enchant Elemental Break Fire: Weakens target's fire resistance
Surrender To Poison Enchant Chance: The success rate is increased
Surrender To Poison Enchant Cost: MP consumption is decreased
Surrender To Poison Enchant Power: The effect is increased
Surrender To Water Enchant Chance: The success rate is increased
Surrender To Water Enchant Cost: MP consumption is decreased
Surrender To Water Enchant Elemental Break Water: Weakens target's water resistance
Surrender To Wind Enchant Chance: Success rate is increased
Surrender To Wind Enchant Chance: Success rate is increased
Surrender To Wind Enchant Elemental Weaken Wind: Decreases wind attack of the opponent
Sweeper Enchant Resist Earth: Earth resistance is increased
Sweeper Enchant Resist Fire: Fire resistance is increased
Sweeper Enchant Resist Water: Water resistance is increased
Sweeper Enchant Resist Wind: Wind resistance is increased
Sweeper Enchant Power: Increased regeneration and a chance to absorb HP from a corpse
Sweeper Enchant Power: Increased regeneration and a chance to absorb MP from a corpse
Tempest Enchant Add Storm: The target is released with a certain probability
Tempest Enchant Cost: MP consumption is decreased
Tempest Enchant Attack Wind: The wind element is enchanted
Tempest Enchant Power: the power is increased
Tribunal Enchant Add Critical: Critical Attack power of the target is decreased
Tribunal Enchant Cost: MP consumption is decreased
Tribunal Enchant Holy Attack: The holy element is enchanted
Tribunal Enchant Power: the power is increased
Turn Undead Enchant Add Attack: Magic attack is added
Turn Undead Enchant Cost: MP consumption is decreased
Turn Undead Enchant Holy Attack: The holy element is enchanted
Turn Undead Enchant Power: The effect is increased
Ultimate Defense Enchant Decrease Penalty: Limited condition of skill is lessened
Ultimate Defense Enchant Additional Counter: Adds a chance to cast Aggression on an enemy when attacked. The effect is increased
Ultimate Defense Enchant Additional Endurance: Your defense power is increased with a certain probability when you are under attack/the effect is increased
Ultimate Defense Enchant Recovery: The duration of the skill's re-use time is reduced but its effect is increased
Ultimate Defense Enchant Time: skill usage duration/effect is increased
Ultimate Evasion Enchant Add Attack: Atk Power is Increased
Ultimate Evasion Enchant Add Rapid: Attack speed is increased
Ultimate Evasion Enchant Recovery: The re-use time is decreased
Ultimate Evasion Enchant Time: skill usage duration is increased
Vampiric Claw Enchant Drain: The HP absorb rate is increased
Vampiric Claw Enchant Cost: MP consumption is decreased
Vampiric Claw Enchant Dark Attack: dark element is enchanted
Vampiric Claw Enchant Power: the power is increased
Vicious Stance Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked
Vicious Stance Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack
Vicious Stance Enchant Cost: MP consumption and one's current MP are decreased
Vicious Stance Enchant Power: one's power is enhanced
Wind Shackle Enchant Chance: The success rate is increased
Wind Shackle Enchant Cost: MP consumption is decreased
Wind Shackle Enchant Weaken Wind: Target's wind resistance is weakened
Title: Re: Missing enchant routes
Post by: kaze on October 10, 2009, 05:21:24 PM
umadz?
Title: Re: Missing enchant routes
Post by: pandemonium on October 10, 2009, 05:32:43 PM
Quote from: kaze on October 10, 2009, 05:21:24 PM
umadz?
no im not but u re allowed to gtfo with spam since dis topik iz not for kidz
Title: Re: Missing enchant routes
Post by: Kokutenko on October 10, 2009, 05:35:42 PM
Arrest Enchant Add Attack: Physical attack is added - not there
Arrest Enchant Add Defense: P. Def of the target is decreased - not there
Arrest Enchant Chance: The success rate is increased
Arrest Enchant Power: the power is increased
Title: Re: Missing enchant routes
Post by: kaze on October 10, 2009, 05:47:13 PM
u didn't have to quote the entire table, that's why I said that,and u type like a kid, I'm wonderin if I'm not older than u;  keep cool, it's just internet.
Title: Re: Missing enchant routes
Post by: pandemonium on October 10, 2009, 05:53:29 PM
Quote from: kaze on October 10, 2009, 05:47:13 PM
u didn't have to quote the entire table, that's why I said that,and u type like a kid, I'm wonderin if I'm not older than u;  keep cool, it's just internet.
i didnt?this topic is about to make some englightment about missing skillenchants,thats why i quoted all skill.
Hi I'm Richard,23 years old can we friends?
too bad from now there are just two worth comment in the thread,rest just lolololimlolherowithloll2knowledgewtfuretalkignabout?
Title: Re: Missing enchant routes
Post by: kaze on October 10, 2009, 06:05:48 PM
...what? Ur scary mang, I'm out.
Title: Re: Missing enchant routes
Post by: pokemontrainer on October 10, 2009, 06:32:15 PM
imo give us a source of those enchants

here u got gf patchnotes:

http://boards.lineage2.com/showthread.php?t=200956

Title: Re: Missing enchant routes
Post by: ve3k on October 10, 2009, 06:52:58 PM
Quote from: pandemonium on October 10, 2009, 05:53:29 PM
[lolololimlolherowithloll2knowledgewtfuretalkignabout?

quote of skillenchant table from l2j files arent any helpfull
when ur showing some proof of missing skill enchant options, just point out a problem and put a few links with proofs at the end, do not post 4km long posts with whole tables that prooves shit
Title: Re: Missing enchant routes
Post by: pandemonium on October 10, 2009, 07:28:30 PM
Quote from: ve3k on October 10, 2009, 06:52:58 PM
Quote from: pandemonium on October 10, 2009, 05:53:29 PM
[lolololimlolherowithloll2knowledgewtfuretalkignabout?

quote of skillenchant table from l2j files arent any helpfull
when ur showing some proof of missing skill enchant options, just point out a problem and put a few links with proofs at the end, do not post 4km long posts with whole tables that prooves shit

this one from l2guru and not from l2joke
http://www.l2guru.com/forum/showthread.php?t=92487&page=2
Title: Re: Missing enchant routes
Post by: ve3k on October 10, 2009, 07:59:35 PM
seems like final+ enchantment options
Title: Re: Missing enchant routes
Post by: fuxalot on October 10, 2009, 08:01:18 PM
Quote from: pandemonium on October 10, 2009, 07:28:30 PM
this one from l2guru and not from l2joke
http://www.l2guru.com/forum/showthread.php?t=92487&page=2

that list is from CT1,  and if you read it further you would know that not all enchantment options were added to the game from that list.
Title: Re: Missing enchant routes
Post by: pandemonium on October 10, 2009, 08:16:52 PM
Quote from: ve3k on October 10, 2009, 07:59:35 PM
seems like final+ enchantment options

11-08-2007, 05:29 PM
are u sure they re talking about gracia final+ @ 2007?
it is ct1->which was hellbound or kamael afaik.
Title: Re: Missing enchant routes
Post by: ve3k on October 10, 2009, 08:44:57 PM
some of the options were not added until final+, some of the options were not added at all
mentioned list is from korean pts
Title: Re: Missing enchant routes
Post by: Pel8 on October 11, 2009, 12:06:25 AM
Maybe the list is coming from some weird translation
Title: Re: Missing enchant routes
Post by: Jacky on October 11, 2009, 12:11:50 AM
Its not Gracial Final skill enchants list....lock