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Archive => Empire [x15] => Archive => General information => Topic started by: katoNe on November 13, 2012, 03:56:54 PM

Title: soe/pr/return/teleports
Post by: katoNe on November 13, 2012, 03:56:54 PM
What the hell is wrong with this server Files, so many stuff changed compared to other rpgs, why the hell now when you soe you always get at the same point in the dead end gate of the town where you are suposed to be, i really think more and more that this serv is just some bulltshit java where you can customize everything
Title: Re: soe/pr/return/teleports
Post by: Sardy on November 13, 2012, 04:01:14 PM
What I've heard is that soe spot was changed so certain clans wouldn't get dusk debuff  ;)
Title: Re: soe/pr/return/teleports
Post by: G3X on November 13, 2012, 04:08:42 PM
Quote from: Sardy on November 13, 2012, 04:01:14 PM
What I've heard is that soe spot was changed so certain clans wouldn't get dusk debuff  ;)
Its stupid move by gm, its like, GM GIMME DYNA STAFF CUZ I LOSE TOO MUSH TIME TO FARM.  ::) ::)
Title: Re: soe/pr/return/teleports
Post by: Sirius92 on November 13, 2012, 04:32:09 PM
Respawns were modified the night before sieges, I guess to make it easier for the clans sieging, avoiding shop spots and so on.

I assume it will be changed back on the next restart.
Title: Re: soe/pr/return/teleports
Post by: vans on November 13, 2012, 05:41:35 PM
Quote from: Sirius92 on November 13, 2012, 04:32:09 PM
Respawns were modified the night before sieges, I guess to make it easier for the clans sieging, avoiding shop spots and so on.

I assume it will be changed back on the next restart.
you guess? or they did just for that, that clan's which joined to dawn wouldn't get debuff?
Title: Re: soe/pr/return/teleports
Post by: Rocca on November 13, 2012, 09:38:18 PM
And what is so big deal, that you respawn at same spot when u using soe? You writing nonsenses about gms helping clans to avoid debuff or to avoid lag at shop zones, its just hillarious. By me, well i dont see any bad thing or disadvantage that im respawning at the same spot in town.
Title: Re: soe/pr/return/teleports
Post by: Lusty on November 13, 2012, 10:04:53 PM
Quote from: Rocca on November 13, 2012, 09:38:18 PM
And what is so big deal, that you respawn at same spot when u using soe? You writing nonsenses about gms helping clans to avoid debuff or to avoid lag at shop zones, its just hillarious. By me, well i dont see any bad thing or disadvantage that im respawning at the same spot in town.


you sir are brainwashed by facebook !
Title: Re: soe/pr/return/teleports
Post by: Soul` on November 13, 2012, 11:00:05 PM
Quote from: Rocca on November 13, 2012, 09:38:18 PM
And what is so big deal, that you respawn at same spot when u using soe? You writing nonsenses about gms helping clans to avoid debuff or to avoid lag at shop zones, its just hillarious. By me, well i dont see any bad thing or disadvantage that im respawning at the same spot in town.

now he will say he find ppl boting ig, hes full of shit rlly
Title: Re: soe/pr/return/teleports
Post by: Sardy on November 13, 2012, 11:27:42 PM
Quote from: Rocca on November 13, 2012, 09:38:18 PM
And what is so big deal, that you respawn at same spot when u using soe? You writing nonsenses about gms helping clans to avoid debuff or to avoid lag at shop zones, its just hillarious. By me, well i dont see any bad thing or disadvantage that im respawning at the same spot in town.

:D :D
Title: Re: soe/pr/return/teleports
Post by: MKpwnz on November 14, 2012, 03:55:42 AM
gm frands
Title: Re: soe/pr/return/teleports
Post by: Mikuu on November 14, 2012, 07:45:19 AM
stop cry and destroy another cp katone.. you are wasting time.
Title: Re: soe/pr/return/teleports
Post by: Rocca on November 14, 2012, 12:16:20 PM
Quote from: Soul` on November 13, 2012, 11:00:05 PM
Quote from: Rocca on November 13, 2012, 09:38:18 PM
And what is so big deal, that you respawn at same spot when u using soe? You writing nonsenses about gms helping clans to avoid debuff or to avoid lag at shop zones, its just hillarious. By me, well i dont see any bad thing or disadvantage that im respawning at the same spot in town.

now he will say he find ppl boting ig, hes full of shit rlly

cry me a river :)
Title: Re: soe/pr/return/teleports
Post by: katoNe on November 14, 2012, 12:24:08 PM
Quote from: Rocca on November 13, 2012, 09:38:18 PM
And what is so big deal, that you respawn at same spot when u using soe? You writing nonsenses about gms helping clans to avoid debuff or to avoid lag at shop zones, its just hillarious. By me, well i dont see any bad thing or disadvantage that im respawning at the same spot in town.

coz you are a random that dosent care about getting curse or not, as for other big clans trust me 300ppl with curse will be much weaker than 300 without think of it..
Title: Re: soe/pr/return/teleports
Post by: miou on November 14, 2012, 01:15:20 PM
well we got said that they fixed teleports so ppl can load faster during sieges and not blow server by getting +few houndred ppl at giran market place, anywai sounds like bullshit to me and just renevan once again crying alice icq/skype, if they had curse on rune imagine where wards would be now :) and we were afraid of coruption in QQ :D
Title: Re: soe/pr/return/teleports
Post by: xLastre on November 14, 2012, 05:30:40 PM
And why cant discard items? :D
Quote from: katoNe on November 13, 2012, 03:56:54 PMthis serv is just some bulltshit java where you can customize everything
+1
Title: Re: soe/pr/return/teleports
Post by: sutrius on November 16, 2012, 02:28:20 AM
Quote from: miou on November 14, 2012, 01:15:20 PM
well we got said that they fixed teleports so ppl can load faster during sieges and not blow server by getting +few houndred ppl at giran market place, anywai sounds like bullshit to me and just renevan once again crying alice icq/skype, if they had curse on rune imagine where wards would be now :) and we were afraid of coruption in QQ :D
CORUPTION
+
PLZ GM WARDS TO tempest
Title: Re: soe/pr/return/teleports
Post by: threat on November 16, 2012, 04:46:38 AM
This topic is one big facepalm
Title: Re: soe/pr/return/teleports
Post by: Royalty on November 16, 2012, 07:12:40 AM
not as "big" as the guy who made it

h4h4h4h4
Title: Re: soe/pr/return/teleports
Post by: exso on November 17, 2012, 01:04:46 PM
if its not corruption and port spots were set to avoid shops and every port is on the nearest exit to the castle, why in goddard it ports u to the mid exit where no ghost spawn from 7s that curse u , and not on the right orleft side where they are and its nearest exit? ppl so clueless about rpg and shady stuff  :D
Title: Re: soe/pr/return/teleports
Post by: VampireLord on November 17, 2012, 07:20:01 PM
Quote from: ex-so on November 17, 2012, 01:04:46 PM
if its not corruption and port spots were set to avoid shops and every port is on the nearest exit to the castle, why in goddard it ports u to the mid exit where no ghost spawn from 7s that curse u , and not on the right orleft side where they are and its nearest exit? ppl so clueless about rpg and shady stuff  :D