My Community

General Category => Quests and Guides => Topic started by: VaronRojo on February 26, 2010, 06:39:28 PM

Title: Hellbound Guide- Stage 1
Post by: VaronRojo on February 26, 2010, 06:39:28 PM
The Island of Hellbound can for technical purposes be considered as a huge multi-room dungeon where the various "rooms" (Harbor Area, Ancient Temple etc.) become available one after another according to how many "trust-points" the players on a given server have accumulated. In this the players of the whole server are considered as a unit - everybody can contribute trust points which are added up for the server.

Stage 1 of Hellbound starts when the first player on a server has done the lvl 78 quest "Path to Hellbound (https://forumen.rpg-club.net/index.php?topic=2643.0)", which is picked up from Elder Casian in the Wastelands, and arrived on Hellbound. People who like to live interestingly can also do the two lvl 78 quests "Bird in a Cage" and "That's Bloody Hot!", to be picked up from Priest Kanis on the Isle of Prayer. The place where the Warpgate will deposit you is generally called "Harbor Area", it's a bay on the north coast of Hellbound.


When on Hellbound it is a good strategy to talk to any halfways human looking NPC. They will often give hints at what stage the island resp. the server is at the moment and they will also tell you what you have to do. That's remotely like the Newbie Guides in the Starter Villages, although the Hellbound NPCs don't always say in such clear words what quest to pick up from whom.



An important rule to remember is: Don't Kill Natives! Natives in the sense of this rule are Subjugated Natives (in the picture below), Charmed Natives and Quarry Slaves. Killing a Native will reduce the trust level by 10 points.

At Stage 1 players have to kill monsters in the Harbor area: [Junior Summoners] (the lady in the picture below), [Junior Watchmen] (the partner of the lady), [Blind Huntsmen] and [Blind Watchmen]. For each one of those monsters killed (they are all lvl 83 and aggressive), the player community on the server will get 1 trust point.


If you are feeling a bit more confident, you can move on to the Enchanted Megaliths, southwest of the Harbor Area, and hunt [Arcane Scouts], [Arcane Guardians] and [Arcane Watchmen]. Those monsters are also all level 83 and aggressive, but when you kill one of them, the server will gain 3 points.

When you kill monsters you will occasionally get a so-called "Darion's Badge":


Next Stage (2). (https://forumen.rpg-club.net/index.php?topic=2633.0)

For any questions about the quest, send me a Personal Message (PM).