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Archive => Archive => USSR [x15] Support => Topic started by: woa on April 10, 2011, 10:01:43 PM

Title: Critical errors
Post by: woa on April 10, 2011, 10:01:43 PM
Im getting many crit errors and runtime errors, anyone know what could cause that ?
my specs are:
i5 2500k@4,4ghz
gtx560ti soc
4gb adata 1600oc+@1833
p8p67 b3
antec tpn 650w
???
Title: Re: Critical errors
Post by: RedFlag on April 13, 2011, 05:05:39 AM
Those specs are enough to guess few years whats going on... do a screenshot when you crash, there is everything.
Title: Re: Critical errors
Post by: woa on April 15, 2011, 07:39:38 PM
IDirect3DVertexBuffer9::Lock failed(80004005).

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- Render Things <- ATerrainInfo::Render <- this=21_16.TerrainInfo0 <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Title: Re: Critical errors
Post by: woa on April 15, 2011, 07:40:46 PM
btw i'll add that im running on 7 64bit
Title: Re: Critical errors
Post by: woa on April 15, 2011, 08:42:07 PM
and now
Assertion failed: Size > 0 [File:.\D3DResource.cpp] [Line: 1222]

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USimulationMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Title: Re: Critical errors
Post by: Note2 on April 15, 2011, 08:56:13 PM
i get many errors same when im press buton on oly gates, and vs players who have cloack of grenery
Title: Re: Critical errors
Post by: RedFlag on April 16, 2011, 05:08:44 AM
Quote from: woa on April 15, 2011, 07:39:38 PM
IDirect3DVertexBuffer9::Lock failed(80004005).

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- Render Things <- ATerrainInfo::Render <- this=21_16.TerrainInfo0 <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Download directx web setup and use it, also download latest graphic card drivers.


Quote from: woa on April 15, 2011, 08:42:07 PM
and now
Assertion failed: Size > 0 [File:.\D3DResource.cpp] [Line: 1222]

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USimulationMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



Use this patch https://www.rpg-club.org/dl/armorgrp.dat (put it in game system folder) but dont forget to add it to exceptions or just dont run game trough updater, or forget the looking of cloaks and play without them.
Title: Re: Critical errors
Post by: woa on April 16, 2011, 06:04:08 PM
the thing is that im using the latest directx libraries and nvidia drivers, and about cloak thing i dunno if its that cause i see them normally ;d, anyway ill give it a try, thx :)