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Archive => General information => Empire [x15] => Archive => General discussion => Topic started by: Mikko on April 01, 2011, 07:06:32 PM

Title: Enchant Skills Success Rate.
Post by: Mikko on April 01, 2011, 07:06:32 PM

Rate From Previous
-----LEVEL 78-----
+1 = 97%
+2 = 95% --->
+3 = 93% --->
-----LEVEL 79-----
+4 = 91% --->
+5 = 89% --->
+6 = 87% --->
-----LEVEL 80-----
+7 = 85% --->
+8 = 83% --->
+9 = 81% --->
-----LEVEL 81-----
+10 = 79% --->
+11 = 77% --->
+12 = 75% --->
-----LEVEL 82-----
+13 = 73% --->
+14 = 71% --->
+15 = 69% --->

Calculations
-----LEVEL 78-----
100% * 97% = 97%
97% * 95% = 92.15%
92.15% * 93% = 85.7%
-----LEVEL 79-----
85.7% * 91% = 78%
78% * 89% =  69.41%
69.41% * 87% = 60.38%
-----LEVEL 80-----
60.38% * 85% = 51.33%
51.33% * 83% = 42.60%
42.6% * 81% = 34.50%
-----LEVEL 81-----
34.50% * 79% = 27.26%
27.26% * 77% = 21%
21% * 75% = 15.74%
-----LEVEL 82-----
15.74% * 73% = 11.49%
11.49% * 71% = 8.16%
8.16% * 69% = 5.63%

Rate From +0
-----LEVEL 78-----
+1 = 97%
+2 = 92.15%
+3 = 85.7%
-----LEVEL 79-----
+4 = 78%
+5 = 69.41%
+6 = 60.38%
-----LEVEL 80-----
+7 = 51.33%
+8 = 42.60%
+9 = 34.50%
-----LEVEL 81-----
+10 = 27.26%
+11 = 21%
+12 = 15.74%
-----LEVEL 82-----
+13 = 11.49%
+14 = 8.16%
+15 = 5.63%



So start using GCM on +8 or +9 for best efficiency
Title: Re: Enchant Skills Success Rate.
Post by: Mikko on April 01, 2011, 08:00:02 PM
made for people with brain
Title: Re: Enchant Skills Success Rate.
Post by: venduj on April 01, 2011, 08:02:03 PM
http://i365.photobucket.com/albums/oo94/quadlabu/55332_enchchance1.png
Title: Re: Enchant Skills Success Rate.
Post by: ►Kuro1n on April 01, 2011, 08:28:34 PM
http://spreadsheets.google.com/pub?key=rMDeDI8R93GvtjlX9AzsmZg&output=html
better...
no missing numbers... -.-;
Title: Re: Enchant Skills Success Rate.
Post by: Maleax on April 01, 2011, 08:30:32 PM
Quote from: Mikko on April 01, 2011, 07:06:32 PM

Rate From Previous
+1 = 97%
+2 = 95% --->
+3 = 93% --->
+4 = 91% --->
+5 = 89% --->
+6 = 87% --->
+7 = 85% --->
+8 = 83% --->
+9 = 81% --->
+10 = 79% --->
+11 = 77% --->
+12 = 75% --->

Calculations
100% * 97% = 97%
97% * 95% = 92.15%
92.15% * 93% = 85.7%
85.7% * 91% = 78%
78% * 89% =  69.41%
69.41% * 87% = 60.38%
60.38% * 85% = 51.33%
51.33% * 83% = 42.60%
42.6% * 81% = 34.50%
34.50% * 79% = 27.26%
27.26% * 77% = 21%
21% * 75% = 15.74%

Rate From +0
+1 = 97%
+2 = 92.15%
+3 = 85.7%
+4 = 78%
+5 = 69.41%
+6 = 60.38%
+7 = 51.33%
+8 = 42.60%
+9 = 34.50%
+10 = 27.26%
+11 = 21%
+12 = 15.74%



So start using GCM on +8 or  +9 for best efficiency
Well, that's nice but u need to add adena in your formula, when GCM is 2x more expensive than BoG.

The best option (when GCM is 2x more expensive than BoG) is start using GCM from +12 to +13 (© sluki). (I dont know what prizes are now)
Title: Re: Enchant Skills Success Rate.
Post by: yoker on April 01, 2011, 08:50:03 PM
imo its pointless to use GCM until +12/13 since that can be done easily on 81. Anyway, fcuk numbers :P I did +12 on 79 on 1st attempt and I spent like 5 BoGs to make +10 on 80 on different skill.
Title: Re: Enchant Skills Success Rate.
Post by: venduj on April 01, 2011, 10:28:12 PM
i started using gcms from +10.. i know my luck from x5, where i had broken robe mastery on +12 and took me 12 or even more gcs to make it +9 back  ;D
Title: Re: Enchant Skills Success Rate.
Post by: ►Kuro1n on April 01, 2011, 10:33:12 PM
Quote from: venduj on April 01, 2011, 10:28:12 PM
i started using gcms from +10.. i know my luck from x5, where i had broken robe mastery on +12 and took me 12 or even more gcs to make it +9 back  ;D
this^
Title: Re: Enchant Skills Success Rate.
Post by: Mikko on April 02, 2011, 05:42:22 AM
Quote from: venduj on April 01, 2011, 08:02:03 PM
http://i365.photobucket.com/albums/oo94/quadlabu/55332_enchchance1.png
Quote from: wooptemp on April 01, 2011, 08:28:34 PM
http://spreadsheets.google.com/pub?key=rMDeDI8R93GvtjlX9AzsmZg&output=html
better...
no missing numbers... -.-;

No... Thoses Images/Sheets are irrelevant to what I'm posting, it only says the success rate from the previous enchant level, it does not state the rate if skill breaks to get it back to where it was before (which is the point of this post)

I'm assuming the skill breaks everytime because that's the only way to make calculations...

From +9 -> Going +10 : If the skill breaks, you will have 34.5% chance to make +9 again from each Bog (Hence in AVERAGE, you will spend 3 BOG to get the skill back to +9) So the value of the GCM is 2.5x BOG or 2x BOG So it will be less expensive to break a skill using GCM (and keep +9) Than breaking it with normal BOG and going to +0

The whole point of this post is to make people understand that when you use normal bogs past +9 you are taking a risk that is inefficient adena-wise. The maths are there to proove it, you just don't understand maybe :P

34.5% Means it's 1/3, since GCM Price is less than 3 BOG it's where you should start using GCM.
Title: Re: Enchant Skills Success Rate.
Post by: Endeavor on April 02, 2011, 08:58:09 AM
haha geometric series ftw
Title: Re: Enchant Skills Success Rate.
Post by: ►Kuro1n on April 02, 2011, 11:07:06 AM
Quote from: Mikko on April 02, 2011, 05:42:22 AM
Quote from: venduj on April 01, 2011, 08:02:03 PM
http://i365.photobucket.com/albums/oo94/quadlabu/55332_enchchance1.png
Quote from: wooptemp on April 01, 2011, 08:28:34 PM
http://spreadsheets.google.com/pub?key=rMDeDI8R93GvtjlX9AzsmZg&output=html
better...
no missing numbers... -.-;

No... Thoses Images/Sheets are irrelevant to what I'm posting, it only says the success rate from the previous enchant level, it does not state the rate if skill breaks to get it back to where it was before (which is the point of this post)

I'm assuming the skill breaks everytime because that's the only way to make calculations...

From +9 -> Going +10 : If the skill breaks, you will have 34.5% chance to make +9 again from each Bog (Hence in AVERAGE, you will spend 3 BOG to get the skill back to +9) So the value of the GCM is 2.5x BOG or 2x BOG So it will be less expensive to break a skill using GCM (and keep +9) Than breaking it with normal BOG and going to +0

The whole point of this post is to make people understand that when you use normal bogs past +9 you are taking a risk that is inefficient adena-wise. The maths are there to proove it, you just don't understand maybe :P

34.5% Means it's 1/3, since GCM Price is less than 3 BOG it's where you should start using GCM.
Its not hard to calculate it by yourself really but i get what you mean.
Title: Re: Enchant Skills Success Rate.
Post by: GoldenB0y on April 02, 2011, 11:59:12 AM
where are particular char's lvls included in this chart? is this for 76 or 85? tell me.
Title: Re: Enchant Skills Success Rate.
Post by: ►Kuro1n on April 03, 2011, 01:37:01 AM
Quote from: GoldenB0y on April 02, 2011, 11:59:12 AM
where are particular char's lvls included in this chart? is this for 76 or 85? tell me.
Very hard to see yea? lol u have charts so u can see it, its for 81+
Title: Re: Enchant Skills Success Rate.
Post by: Mikko on April 03, 2011, 04:24:10 AM
Quote from: wooptemp on April 03, 2011, 01:37:01 AM
Quote from: GoldenB0y on April 02, 2011, 11:59:12 AM
where are particular char's lvls included in this chart? is this for 76 or 85? tell me.
Very hard to see yea? lol u have charts so u can see it, its for 81+

That is Correct, its for 81+ I will modify the main post to add levels relevance.
Title: Re: Enchant Skills Success Rate.
Post by: venduj on April 03, 2011, 09:47:37 AM
u dont have to, nobody gives a shit  8)
Title: Re: Enchant Skills Success Rate.
Post by: mruwqa on April 03, 2011, 02:04:28 PM
Quote from: venduj on April 03, 2011, 09:47:37 AM
u dont have to, nobody gives a shit  8)
+1  >.>
Title: Re: Enchant Skills Success Rate.
Post by: GoldenB0y on April 03, 2011, 02:26:26 PM
Quote from: venduj on April 03, 2011, 09:47:37 AM
u dont have to, nobody gives a shit  8)

-1
Title: Re: Enchant Skills Success Rate.
Post by: GoldenB0y on April 03, 2011, 02:26:46 PM
bunch of arogant plonkers.
Title: Re: Enchant Skills Success Rate.
Post by: Nikona on April 03, 2011, 02:51:48 PM
There is such topic from months:
https://forumen.rpg-club.net/index.php/topic,13808.0.html (https://forumen.rpg-club.net/index.php/topic,13808.0.html)
Title: Re: Enchant Skills Success Rate.
Post by: Maleax on April 03, 2011, 03:24:40 PM
Quote from: Nikona on April 03, 2011, 02:51:48 PM
There is such topic from months:
https://forumen.rpg-club.net/index.php/topic,13808.0.html (https://forumen.rpg-club.net/index.php/topic,13808.0.html)

it's not about that, sorry
Title: Re: Enchant Skills Success Rate.
Post by: ►Kuro1n on April 03, 2011, 04:17:13 PM
Well anyone with just a tad of maths skills can do those calculations themselves... its not rocket science.