Rate From Previous | -----LEVEL 78----- | +1 = 97% | +2 = 95% ---> | +3 = 93% ---> | -----LEVEL 79----- | +4 = 91% ---> | +5 = 89% ---> | +6 = 87% ---> | -----LEVEL 80----- | +7 = 85% ---> | +8 = 83% ---> | +9 = 81% ---> | -----LEVEL 81----- | +10 = 79% ---> | +11 = 77% ---> | +12 = 75% ---> | -----LEVEL 82----- | +13 = 73% ---> | +14 = 71% ---> | +15 = 69% ---> |
|
Calculations | -----LEVEL 78----- | 100% * 97% = 97% | 97% * 95% = 92.15% | 92.15% * 93% = 85.7% | -----LEVEL 79----- | 85.7% * 91% = 78% | 78% * 89% = 69.41% | 69.41% * 87% = 60.38% | -----LEVEL 80----- | 60.38% * 85% = 51.33% | 51.33% * 83% = 42.60% | 42.6% * 81% = 34.50% | -----LEVEL 81----- | 34.50% * 79% = 27.26% | 27.26% * 77% = 21% | 21% * 75% = 15.74% | -----LEVEL 82----- | 15.74% * 73% = 11.49% | 11.49% * 71% = 8.16% | 8.16% * 69% = 5.63% |
|
Rate From +0 | -----LEVEL 78----- | +1 = 97% | +2 = 92.15% | +3 = 85.7% | -----LEVEL 79----- | +4 = 78% | +5 = 69.41% | +6 = 60.38% | -----LEVEL 80----- | +7 = 51.33% | +8 = 42.60% | +9 = 34.50% | -----LEVEL 81----- | +10 = 27.26% | +11 = 21% | +12 = 15.74% | -----LEVEL 82----- | +13 = 11.49% | +14 = 8.16% | +15 = 5.63% |
So start using GCM on +8 or +9 for best efficiency |
made for people with brain
http://i365.photobucket.com/albums/oo94/quadlabu/55332_enchchance1.png
http://spreadsheets.google.com/pub?key=rMDeDI8R93GvtjlX9AzsmZg&output=html
better...
no missing numbers... -.-;
Quote from: Mikko on April 01, 2011, 07:06:32 PM
Rate From Previous | +1 = 97% | +2 = 95% ---> | +3 = 93% ---> | +4 = 91% ---> | +5 = 89% ---> | +6 = 87% ---> | +7 = 85% ---> | +8 = 83% ---> | +9 = 81% ---> | +10 = 79% ---> | +11 = 77% ---> | +12 = 75% ---> |
|
Calculations | 100% * 97% = 97% | 97% * 95% = 92.15% | 92.15% * 93% = 85.7% | 85.7% * 91% = 78% | 78% * 89% = 69.41% | 69.41% * 87% = 60.38% | 60.38% * 85% = 51.33% | 51.33% * 83% = 42.60% | 42.6% * 81% = 34.50% | 34.50% * 79% = 27.26% | 27.26% * 77% = 21% | 21% * 75% = 15.74% |
|
Rate From +0 | +1 = 97% | +2 = 92.15% | +3 = 85.7% | +4 = 78% | +5 = 69.41% | +6 = 60.38% | +7 = 51.33% | +8 = 42.60% | +9 = 34.50% | +10 = 27.26% | +11 = 21% | +12 = 15.74% |
So start using GCM on +8 or +9 for best efficiency
|
Well, that's nice but u need to add adena in your formula, when GCM is 2x more expensive than BoG.
The best option (when GCM is 2x more expensive than BoG) is start using GCM from +12 to +13 (© sluki). (I dont know what prizes are now)
imo its pointless to use GCM until +12/13 since that can be done easily on 81. Anyway, fcuk numbers :P I did +12 on 79 on 1st attempt and I spent like 5 BoGs to make +10 on 80 on different skill.
i started using gcms from +10.. i know my luck from x5, where i had broken robe mastery on +12 and took me 12 or even more gcs to make it +9 back ;D
Quote from: venduj on April 01, 2011, 10:28:12 PM
i started using gcms from +10.. i know my luck from x5, where i had broken robe mastery on +12 and took me 12 or even more gcs to make it +9 back ;D
this^
Quote from: venduj on April 01, 2011, 08:02:03 PM
http://i365.photobucket.com/albums/oo94/quadlabu/55332_enchchance1.png
Quote from: wooptemp on April 01, 2011, 08:28:34 PM
http://spreadsheets.google.com/pub?key=rMDeDI8R93GvtjlX9AzsmZg&output=html
better...
no missing numbers... -.-;
No... Thoses Images/Sheets are irrelevant to what I'm posting, it only says the success rate from the previous enchant level, it does not state the rate if skill breaks to get it back to where it was before (which is the point of this post)
I'm assuming the skill breaks everytime because that's the only way to make calculations...
From +9 -> Going +10 : If the skill breaks, you will have 34.5% chance to make +9 again from each Bog (Hence in AVERAGE, you will spend 3 BOG to get the skill back to +9) So the value of the GCM is 2.5x BOG or 2x BOG So it will be less expensive to break a skill using GCM (and keep +9) Than breaking it with normal BOG and going to +0
The whole point of this post is to make people understand that when you use normal bogs past +9 you are taking a risk that is inefficient adena-wise. The maths are there to proove it, you just don't understand maybe :P
34.5% Means it's 1/3, since GCM Price is less than 3 BOG it's where you should start using GCM.
haha geometric series ftw
Quote from: Mikko on April 02, 2011, 05:42:22 AM
Quote from: venduj on April 01, 2011, 08:02:03 PM
http://i365.photobucket.com/albums/oo94/quadlabu/55332_enchchance1.png
Quote from: wooptemp on April 01, 2011, 08:28:34 PM
http://spreadsheets.google.com/pub?key=rMDeDI8R93GvtjlX9AzsmZg&output=html
better...
no missing numbers... -.-;
No... Thoses Images/Sheets are irrelevant to what I'm posting, it only says the success rate from the previous enchant level, it does not state the rate if skill breaks to get it back to where it was before (which is the point of this post)
I'm assuming the skill breaks everytime because that's the only way to make calculations...
From +9 -> Going +10 : If the skill breaks, you will have 34.5% chance to make +9 again from each Bog (Hence in AVERAGE, you will spend 3 BOG to get the skill back to +9) So the value of the GCM is 2.5x BOG or 2x BOG So it will be less expensive to break a skill using GCM (and keep +9) Than breaking it with normal BOG and going to +0
The whole point of this post is to make people understand that when you use normal bogs past +9 you are taking a risk that is inefficient adena-wise. The maths are there to proove it, you just don't understand maybe :P
34.5% Means it's 1/3, since GCM Price is less than 3 BOG it's where you should start using GCM.
Its not hard to calculate it by yourself really but i get what you mean.
where are particular char's lvls included in this chart? is this for 76 or 85? tell me.
Quote from: GoldenB0y on April 02, 2011, 11:59:12 AM
where are particular char's lvls included in this chart? is this for 76 or 85? tell me.
Very hard to see yea? lol u have charts so u can see it, its for 81+
Quote from: wooptemp on April 03, 2011, 01:37:01 AM
Quote from: GoldenB0y on April 02, 2011, 11:59:12 AM
where are particular char's lvls included in this chart? is this for 76 or 85? tell me.
Very hard to see yea? lol u have charts so u can see it, its for 81+
That is Correct, its for 81+ I will modify the main post to add levels relevance.
u dont have to, nobody gives a shit 8)
bunch of arogant plonkers.
There is such topic from months:
https://forumen.rpg-club.net/index.php/topic,13808.0.html (https://forumen.rpg-club.net/index.php/topic,13808.0.html)
Quote from: Nikona on April 03, 2011, 02:51:48 PM
There is such topic from months:
https://forumen.rpg-club.net/index.php/topic,13808.0.html (https://forumen.rpg-club.net/index.php/topic,13808.0.html)
it's not about that, sorry
Well anyone with just a tad of maths skills can do those calculations themselves... its not rocket science.