My Community

Archive => UNION [x5] GF Archive => Archive => General Discussion => Topic started by: AdamSmith on November 01, 2014, 06:12:30 PM

Title: Mobs AI - retarded
Post by: AdamSmith on November 01, 2014, 06:12:30 PM
Only on this RPG server and nowhere else i saw those things about mobs:

1. Mobs relocate too often. If you just stare on a ground with mobs its like fking madness, they all run around like crazy.
2. During the relocating of a mob if you hit the mob, he don`t give a fuck until he finish his relocation. WTF is that? "I am getting killied but i have to finish my walk"

You going into a room of mobs, you start killing one my one and sudenly a mob from the other side of the room comes. You think... its ok i can get it. Second later you get 2 more and you think... "sh1t this is hard". Another 5 seconds later you get 2 more mobs. Who messed up with the mobs AI?

Title: Re: Mobs AI - retarded
Post by: Feroniasty on November 01, 2014, 07:40:53 PM
as i remember it was always like this :> you just didnt realize before
Title: Re: Mobs AI - retarded
Post by: AdamSmith on November 01, 2014, 08:07:11 PM
Mob relocation is normal yes but they do it like 5x more than be4.

And hitting a mob while he is relocating should interrupt the relocation and get the mob in attack state.
Title: Re: Mobs AI - retarded
Post by: 2GD on November 02, 2014, 09:00:23 PM
I think mobs should walk instead of that irritating run if in non-combat state.
Title: Re: Mobs AI - retarded
Post by: Amonv on November 03, 2014, 10:11:17 AM
Quote from: 2GD on November 02, 2014, 09:00:23 PM
I think mobs should walk instead of that irritating run if in non-combat state.

This function improve the user experience making harder the lvl zones. I'ts not as bad as you said.