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Archive => Archive => USSR [x15] Support => Topic started by: Xosikun on November 30, 2010, 09:36:20 PM

Title: Crit error...
Post by: Xosikun on November 30, 2010, 09:36:20 PM
2010.11.30 19:35:32
OS : Windows Vista 6.1 (Build: 7600)
CPU : AuthenticAMD  AMD Phenom(tm) II X4 965 Processor @ 3400 MHz 4095MB RAM
Video : ATI Radeon HD 5700 Series (1047)
PosCode : LS1(83) 43835:-47749:-795 4/1 [316]

Resource alloc failed!!(Reason=8007000E)

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- Render Things <- ATerrainInfo::Render <- this=21_16.TerrainInfo0 <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


I got 8gb ram and its listing 4gb... might that cause any problems?
Title: Re: Crit error...
Post by: Konioklonio on November 30, 2010, 10:06:02 PM
Got 32 or 64bit system?
Title: Re: Crit error...
Post by: Shabaka on November 30, 2010, 10:08:11 PM
/maps
21_16.unr  - bad file

4gb - because x32(x86) system, need x64 for 4+ Gb memory
Title: Re: Crit error...
Post by: Xosikun on November 30, 2010, 10:55:07 PM
My OS is 64bits...
Title: Re: Crit error...
Post by: Xosikun on November 30, 2010, 11:36:41 PM
And now this:

2010.11.30 21:35:13
OS : Windows Vista 6.1 (Build: 7600)
CPU : AuthenticAMD  AMD Phenom(tm) II X4 965 Processor @ 3400 MHz 4095MB RAM
Video : ATI Radeon HD 5700 Series (1047)
PosCode : LS1(83) 41746:-44736:-1480 4/1 [316]

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 11974154 FArray <- FArray::Realloc <- 11974154*1 <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- UALAudioSubsystem::RegisterSound <- UALAudioSubsystem::PlaySoundW <- HandleAmbience <- UALAudioSubsystem::Update <- UpdateAudio <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


(https://smf2.rpg-club.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIqKrO.png&hash=602899ceeefb1c6c5688bf18266d699bb996e068)
Title: Re: Crit error...
Post by: Xosikun on December 02, 2010, 07:16:00 AM
bump! : <
Title: Re: Crit error...
Post by: Arcain on December 02, 2010, 12:22:35 PM
This actually can happend if you mod your .ini file to use more memory than default. It sometimes reach a limit and crashes but should work fine after restart.
Title: Re: Crit error...
Post by: Xosikun on December 04, 2010, 03:10:02 AM
Quote from: Arcain on December 02, 2010, 12:22:35 PM
This actually can happend if you mod your .ini file to use more memory than default. It sometimes reach a limit and crashes but should work fine after restart.
Ah yea i fixed a bit with my ini files so ill see if thats the problem, thanks a lot for input. : )